I will look after the mentioned mod. However I am a bit awry piecing a game together myself. That is usually the job of a developer. I am assuming it allows the input of arbitrary times, but I would still have to look up the relevant info and input by hand and I would still be left with the task of finding which craft is closest to it's burn time. Ideally I wouldn't need to know when the next node is just that I pilot the vechicle with the next upcoming node. I don't wish to change what vechicles are simulated and what are not. All the relevant information is already displayed in the planetarium. I wouldn't trust any autopilot with the manuver details anyway. With a single vechilce you can visually see when something other than waiting is the appropirate action. however it is very easy to skip over another vessels manuver node while acclerating time focused on another. This is even true in the planetarium as you can't have all the nodes displayed at once (you would have to constantly cycle between them the faster the bigger the time acceleration).