Firstly, i would like to state that it feels like damage control. And without knowing your specific <goals> you mention i think we as players can do little to help. Everyone will have a certain idea and such. My assumptions regarding your question: 1) Next release has a set date and a set name (1.0) 2) Features that you have been working on are either not ready or not polished enough (else you wouldn't be asking the question i presume) 3) You have time and resources to allocate to bugfixing and balance. Will start upside down: 3) This is a priority. Unity 5 is not coming on 1.0. IF there are bugfixes and/or balances that are applicable ONLY to Unity 4.x, they should be considered as waste of time and either ditch completely or selectively or hierarchically move down the list and fix SOME. Obvious point: bugfixes and balance issues applicable to both versions are a TOP priority. 2) If you don't have a feature in a near-ready state, assign it to a post 1.0 release and be done with it. If you have a feature in a near-ready state: Is it essential? Is it fun? Is it bug resistant (intended )? Will it see extensive testing (time wise)? If any of these questions is NO, then ditch it. You will have plenty of time ahead of 1.0 to redesign, test and balance it. 1) It hurts our guestimation that we don't know the release date. But, assuming it's not going to be in 2 weeks time, i would like to present my most radical idea: - Release a 0.99RC edition in a closed beta environment with at least 1 month before the release date. - Expand the QA team by inviting forum players (say several dozens) that have a really nice grasp of specific and/or extensive parts of the game. - Have them to assign themselves on testing and answer design/purpose/essentiality (word?) of the features. Something doesn't work as nice? timetofix < timeuntil1.0 -> fix. Else ditch. All the while see 3). p.s. I went through all of the past posts one by one. I agree partly or wholly with more than 50% of them. The problem is that your question Maxmaps, requires assumptions in order to answer it. We are running on fumes here