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Eilifein

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Everything posted by Eilifein

  1. Hello Danny, It seems that your CPU might be the i7 3770. That gives you no overclocking capabilities, except for the base clock you mentioned (which is the worst way atm to overclock a CPU). It would be really helpful (if you are willing to spend money, that is) to sell your current CPU, and buy the unlocked sibling, the i7 3770k. Also, you didn't specify but the intel stock cooler is a no-go for overclocking. Additionally, programs like RealTemp are helpful to see if you are temperature limited. With regards.
  2. I know. But someone doesn't want his special Monday. In all seriousness, THEY decide when the game is scope-complete, and YOU play it. What's the point on disagreeing NOW. They probably took into account any "bad" (assuming there will be one) publicity from negative reviews. You (the naysayers) got your .99 beta to play. Treat it as one then and stop whining. I mean.... COME on. I joined (5 posts ago) because of the awesome community. And you are finding the time to ..... about the release is now? DISCLAIMER: None of the above is personalised. It's supposed to be directed generally. Thank you in advance, With regards, Eilifein. P.S.: Enjoy the release. No point in anything else. P.S.2: @stibbons /thread now easier?
  3. Firstly, i would like to state that it feels like damage control. And without knowing your specific <goals> you mention i think we as players can do little to help. Everyone will have a certain idea and such. My assumptions regarding your question: 1) Next release has a set date and a set name (1.0) 2) Features that you have been working on are either not ready or not polished enough (else you wouldn't be asking the question i presume) 3) You have time and resources to allocate to bugfixing and balance. Will start upside down: 3) This is a priority. Unity 5 is not coming on 1.0. IF there are bugfixes and/or balances that are applicable ONLY to Unity 4.x, they should be considered as waste of time and either ditch completely or selectively or hierarchically move down the list and fix SOME. Obvious point: bugfixes and balance issues applicable to both versions are a TOP priority. 2) If you don't have a feature in a near-ready state, assign it to a post 1.0 release and be done with it. If you have a feature in a near-ready state: Is it essential? Is it fun? Is it bug resistant (intended )? Will it see extensive testing (time wise)? If any of these questions is NO, then ditch it. You will have plenty of time ahead of 1.0 to redesign, test and balance it. 1) It hurts our guestimation that we don't know the release date. But, assuming it's not going to be in 2 weeks time, i would like to present my most radical idea: - Release a 0.99RC edition in a closed beta environment with at least 1 month before the release date. - Expand the QA team by inviting forum players (say several dozens) that have a really nice grasp of specific and/or extensive parts of the game. - Have them to assign themselves on testing and answer design/purpose/essentiality (word?) of the features. Something doesn't work as nice? timetofix < timeuntil1.0 -> fix. Else ditch. All the while see 3). p.s. I went through all of the past posts one by one. I agree partly or wholly with more than 50% of them. The problem is that your question Maxmaps, requires assumptions in order to answer it. We are running on fumes here
  4. @ OP: I wouldn't want to sound harsh or be misunderstood, but. Frankly, the game has so many "weak" spots, including the "lore" you speak about. However, if you go through the "Confirmed updates for 1.0", would you rate "lore" above ANY of the ones written there? TL;DR lore is really down the essential updates at the moment.
  5. There, I did it. Thanks for the inducement ' Hello everyone, been lurking around for a couple of months, so I'm one of the 0.90 "children". It was time i got involved with admittedly the best community I've experienced. Thanks again metl
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