Hey, I have been working on modding for KSP, specifically making engines for RSS, and I run into a bit of a problem. Stock and KW, etc. parts don't show the edges as clearly as mine. If you look closely on a stock part you can see the ridges and vertices on the parts, but on mine they are clearly visible. Also, I haven't had any problems making nice models in Blender, but texturing them is really hard. I want to make KW style engines ( I know its a bit of a long shot, but I want to try) but the models on them are so complex that I have trouble texturing them. Is there free software that helps locate UV Unwrap points and such that would speed along the process? Thanks