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djnecro

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Everything posted by djnecro

  1. So both of the resource mods have parts that will convert recycled metal into rocket parts?
  2. Updating the KJR dll file to the most recent development version seemed to have fixed the issue (for me at least). The link to download it is below, just hit the link and click "view raw" to download it. https://github.com/ferram4/Kerbal-Joint-Reinforcement/blob/6561de87f54201defa4e10e728c7b1aae046f7ed/GameData/KerbalJointReinforcement/Plugin/KerbalJointReinforcement.dll Now I just have to figure out how to make good use of the recyclers... I'm collecting metal, but have no clue how to turn that into rocket parts.. Is that even do-able without other mods?
  3. If there's any logs or methods for me to help you gather data, I'm ready willing and able!
  4. I'll give it a shot w/o kjr and see what happens... a save/load does indeed fix the issue and upon load the ship is floating free. Tyvm for a fantastic mod!
  5. Won't release! I had a fairly well used career save going and decided to spice things up with some EPL goodness. After getting an orbital station up and running and testing, I had nothing but issues: mostly the gyro kraken, but any "real" ship I tried to build would succeed wouldn't be able to be released. Very similar to the old "stuck" docking port bug. I wiped the game and reloaded fresh with fewer mods, and got another station up and running. It passed my simple tests (simple tug, a few docking port adapters, a station fuel module, etc...), but whenever I try to build a legit ship (in this case a dead simple mun transfer stage+lander) it simply refuses to be released. I can provide screenshots, but the test ship is very simple, no clipping to my knowledge. I'd really love to move forward, but at the moment I'm stuck faking an orbital construction yard via hyperedit, and it's taking the fun out of things! Any ideas? My modlist (managed via CKAN, so all are updated) is below:
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