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Theylok

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Everything posted by Theylok

  1. It seems I fixed it. Apperently Texture Replacer caused the crash. Also after that I installed some other mods and KspPlayers and S.A.V.E. crashed the game again. But it seems to be stable now. But I'm still confused to why the game only crashed when there was a battery on the rocket.
  2. I'm having a very strange issue. When I put batteries on my rockets the game crashes. It runs fine in the editor, but when I'm going to the launche pad it crashes. When I remove the batteries it works. No crash. I have some mods installed and I'm running the game with OpenGL and Active Texture Management to save memory. http://imgur.com/GJaJoQM These are the mods in the order I installed them. I'm currently removing mods to see if it's a single one causing the problem. Active Texture Management (aggresive version) Alternate Resource Panel Ambient Light Adjustment Distant Object Enhancement Chatterer Deadly Reentry Docking Port Alignment Indicator Ferram Aerospace Research Final Frontier Karbonite Karbonite Plus Warp Drive Regolith Kerbal Alarm Clock Kerbal Attachment System Kerbal Engineer Kerbal Joint Reinforcement Kronal Vessel Viewer MechJeb DMagic Orbital Science Quick Scroll Quick Search Filter Extension Procedural Fairings Raster Prop Monitor SCANsat TAC Life Support Transfer Window Planner Tweakable Everything Toolbar Precise Node Remote Tech Community Resource Pack Ven Stock Revamp Hyper Edit RLA Stockalike Adjustable Landing Gear Crowd Sourced Science Fusebox Hot Rockets FASA Launch Clamps and Tower Science Alert Kerbal NRAP Ship Manifest Planet Shine RTG Generator Outer Planets Mod Environmental Visual Enhancements Texture Replacer Universal Storage My best guess is, that a mod is messing with the battery parts in a way that make the game crash. But I could not yet figure out which one. Edit: I'm running the 32bit version and constantly monitoring my ram. The game is nowhere near the magical 3.5gb.
  3. The science costs on some parts are different. Everything else, including the starting nodes, is exactly the same.
  4. For me the manned and unmanned versions are exactly the same. Same goes for normal and alternate. I looked into the cfg files and the only difference is the label. It's the exact same tech tree.
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