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Posts posted by Polyus
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Quite a lovely looking truck.
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color me ludicrously impressed.
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On 10/1/2018 at 7:28 PM, SpannerMonkey(smce) said:
Have you installed all dependencies for kerbal foundries?? your gamedata folder should also contain KSPWheel folder. Although all you need for the tracks to work is Module manager KSPWheel, SMAFV's and SMIndustries
Hi as mentioned there are issues, some but not all related to KSP, however it should be appreciated that I've been modding KSP for a long time now, and played it for longer so taking a break is not entirely unexpected .
So we'll call this a hiatus, in the hope that should the manpower/ enthusiasm become available and the rage felt, not unjustly, by certain parties cool , the mods that form the core plugins for my projects can be restored to the former stability and reliability. As without those my mods are mostly ornamental
Y'know what? It's all good. Take all the time you need, man! I get it, I do. I probably wouldn't still be playing without your mods.
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Are the fanblades in the turbofans supposed to move? I could've sworn they did at some point.
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Ok, thanks!
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Sure! Uhh, where?
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Aircraft that I've made with your intakes get an engine flameout on takeoff. No I don't use AJE, should I?
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Uhhhh, your air intakes don't seem to work for me.
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Well, that absolutely sucks. Sorry for bringing it up. I'm genuinely sad that you guys won't be doing more, cause you make amazing things.
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Wait, so, just why are you not making any more parts? I'm lost here.
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aw that sucks. Not really sure what you meant with the second sentence, but the missile pack is nice at least.
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Just like it says on the tin. Requesting heavy landing gear based on the Il-76 and C-5 Galaxy.
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Hey, so this is just an idea I had that goes with your Supply and Demand mod too, but maybe a series of remote airfields with communities built around them, like Alaska style?
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@damonvv where does that sweet blimp hangar come from?
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This is a real nutty request, but would it be possible to add the Hercules X-265 solid fuel engine?
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22 hours ago, SpannerMonkey(smce) said:
Hi as a pure parts mod this version will work , almost all the way from 1.2 to 1.4.whatever . It is very unlikely to cause any issues, apart from hurting your eyes with the ugly :). I would say with complete confidence it is completely safe to use in any recent KSP version.
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Where's the update??? Quite simply there isn't one, Why? Because it's pointless.
LBP is old, the models are horrible (mostly) the texturing and mapping is a disaster, etc etc etc.
So what's happening? In short I'm throwing a match into it, watching it burn, and replacing 80% of the items within. It will not be the same . parts may be similarly shaped, It's very unlikely that there will be as many parts and it will be arranged internally very differently, although the modern and WW2 elements will remain separate LBP as it is today will remain as a legacy version. LBP2 will be heading toward the same standard i use on SMM, ships look like ships, and more importantly behave like ships( as much as they can within KSP)
The following items are likely to remain, everything else is going in the fire. BB2 battleship hull, Lizzy hull, DDG10k, and because there's already a decent carrier mod, in the Nimitz, the LBP carrier may persist , but will not be replaced (any time soon) with a newer version.
Everything else is doomed, 99% of the WW2 parts are a horror show, and will be replaced en masse. Although they will still be modular more importance is to be given to the look and function of the vessel as designed, rather than making things work whatever way they are fitted . Much like the J class in SM Marine, it's modular, but you cant plug part F into part B and have a smooth transition.
Happy to take opinions and sensible ideas/requests.
Update SM Industries allows the current release to work correctly in KSP 1.4.3 and can be found
SM_Industries Localisation, Custom Categories, and 1touch texture switch For KSP 1.4.x
Well, I'm very excited for this.
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I can't find the ships.
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Still love the crap outta this mod. You're insanely talented.
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Damn, my plans of making a mega-Saturn V have been derailed.
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3 hours ago, YoloT47 said:
Are you sure they are in the correct folder?
it's fine. 1.4 was being a brat.
[WIP][1.6.x_TEMPORARY FIX] NAS - Naval Artillery System 0.7.0 (BDAc Addon, WW2 Naval Weapons) - "Land of Dragon" - 2018/4/28
in KSP1 Mod Development
Posted
it'd be incredible to have boat parts to go with these. The old stuff looks silly in comparison.