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Polyus

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Posts posted by Polyus

  1. On ‎10‎/‎1‎/‎2018 at 7:28 PM, SpannerMonkey(smce) said:

    Have you installed all dependencies for kerbal foundries??  your gamedata folder should also contain KSPWheel folder.  Although all you need for the tracks to work is Module manager  KSPWheel,  SMAFV's and SMIndustries

    Hi as mentioned there are issues,  some but not all related to KSP,  however it should be appreciated that I've been modding KSP for a long time now, and played it for longer so taking a break is not entirely unexpected . 

    So we'll call this a hiatus, in the hope that should the manpower/ enthusiasm become available and the rage felt, not unjustly, by certain parties cool , the mods that form the core plugins for my projects can be restored to the former stability and reliability. As without those my mods are mostly ornamental

    Y'know what? It's all good. Take all the time you need, man! I get it, I do. I probably wouldn't still be playing without your mods. :D

  2. 22 hours ago, SpannerMonkey(smce) said:

    Hi as a pure parts mod this version will work , almost all the way from 1.2 to 1.4.whatever . It is very unlikely to cause any issues, apart from hurting your eyes with the ugly :). I would say with complete confidence it is completely safe to use in any recent KSP version.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Where's the update???   Quite simply there isn't one,  Why?  Because it's pointless.

    LBP is old, the models are horrible (mostly) the texturing and mapping is a disaster, etc etc etc. 
    So what's happening?  In short I'm throwing a match into it, watching it burn, and replacing 80% of the items within.  It will not be the same .  parts may be similarly  shaped,  It's very unlikely that there will be as many parts  and it will be arranged internally very differently, although the modern and WW2 elements will remain separate    LBP as it is today will remain as a legacy version.  LBP2 will be heading toward the same standard i use on SMM, ships look like ships, and more importantly behave like ships( as much as they can within KSP)


    The following items are likely to remain, everything else is going in the fire. BB2 battleship hull, Lizzy hull,  DDG10k,   and because there's already a decent carrier mod, in the Nimitz,  the LBP carrier may persist , but will not be replaced (any time soon) with a newer version.
    Everything else is doomed, 99% of the WW2 parts are a horror show, and will be replaced en masse.   Although they will still be modular more importance is to be given to  the look and function of the vessel as designed, rather than making things work whatever way they are fitted . Much like the J class in SM Marine, it's modular, but you cant plug part F into part B and have a smooth transition.


    Happy to take opinions and sensible ideas/requests.
     

    Update SM Industries allows the current release to work correctly in KSP 1.4.3 and can be found 

    SM_Industries Localisation, Custom Categories, and 1touch texture switch For KSP 1.4.x

     

    Well, I'm very excited for this.

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