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rectifier

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Everything posted by rectifier

  1. I haven't played KSP in a year but I felt like getting back into it. Fresh install of 1.5.1 today. The game crashes on launch, before the main menu is even displayed, if my Thrustmaster HOTAS is plugged in. Otherwise it works great, must be all that RAM I added since the last time I played, but I really liked using my joystick to fly. If I start the game and then plug in the joystick, it doesn't show up. I tried installing AFBW but it doesn't even show up on the toolbar! Not impressed. Edit: My mistake! It only shows up on the toolbar after you launch. The rocket that is, not the game. Works perfectly. Just don't have the joystick plugged in before you launch the game!
  2. A year later I'm reviving this thread for the same issue. As a farmer I mostly play KSP in the winter, which means I now want to update to 1.0.5 instead of my old copy of 0.90. Unfortunately, the patcher is now dead (killed?). Are there any plans to revive the patcher in the near future, or should I go through this tedious procedure again? Or, is there a set of patches I can download and apply to 0.90?
  3. Occurs for me under both Linux and Windows. My PC is not working very hard at KSP either. Mostly the audio stutters for me though. I notice if I am burning in map view, fairly often it will sound like the engine flamed out. 1/2 second later it will pick back up. dV continues to change smoothly so it's not the physics, just the sound.
  4. Found a mod that solves this. "Advanced fly by wire" recognizes multiple devices, and also lets you bind button combinations and switch between presets with a button. Also you can review and change bindings INGAME! Yay! Finally I can easily switch my controls between rockets and spaceplanes! Now if they would stop randomly blowing up on me
  5. My wife was wondering what was up with this KSP business and I thought it might be fun to do a bit of "local multiplayer" and have a co-pilot with me in the rocket. You know, someone to keep track of the burns while I keep the rocket on heading, or run RCS while I do the mouse clicking stuff. Anyways I fly with a 360 controller as it's the closest to a 6dof controller I have kicking around. I used to play Descent with it in 6dof using every single control on the thing simultaneously which makes it occasionally challenging to keep in your hands When I hooked up the second one, I found that KSP cannot distinguish one controller from the other! If you bind a button on one controller, it is bound on the other one too. That makes having 2 controllers fairly useless...
  6. Hmm, should have done that. I didn't look into the patcher much in detail as I assumed it would authenticate against an existing copy of the game. When I read in detail I realized you have to provide credentials for it to log in. In any case I now have my copy of KSP, it only took 5 re-login and resume attempts. From here on out I will use the patcher to keep it up to date! Thanks
  7. Still coming along. So it dropped connection 233MB in, threw a 403 and died. Unfortunately, the incomplete file had the token name in the filename, so I couldn't just try to restart it (though flashgot automatically passes -c, the filename has changed.) Are you kidding, Flashgot has no documented option to set the output filename! So I had to: - rename partial file to ~/Downloads/ksp.zip - login to kerbalspaceprogram.com with Firefox - right-click -> Flashgot link - Ctl-C to immediately kill the script it starts running - find the script (flashgot-*.fgt) in the directory set as temp - chop off everything but the wget command, add "-O ~/Downloads/ksp.zip" - run the script before something changes! It picked back up and we are trucking along with 5hrs remaining. Hopefully I don't have to do this too many more times. Good thing it's winter and I have time to .... around with stuff like this! The problem is that kerbalspaceprogram.com is just not set up for resuming of these downloads, especially when the download speed is slow. When it tries to resume, the cookies have already gone stale, and the server throws 403 Forbidden. Perhaps it should be fixed, but there are just not that many of us out there on poor connections these days.
  8. I think the patcher can only repair a damaged install, so that would mean my zip would have to be good enough to unzip something. Previously I could only get about 2MB before failure. Regarding Steam, I'm really impressed that Squad would make KSP available for regular download with no DRM. So I decided to give the money right to them and not to a middleman, we've got to encourage this kind of release! The other problem with Steam (and XBL Arcade for that matter) is wanting to download big updates before you can do anything, and doing them as full replacements instead of patches. And doing so in a non-resumable manner! Yes, out here 200MB is a big update My Xbox lives disconnected from the internet unless I want to download a new game from XBL Arcade. Then I set it up and leave it overnight (or worse) to pull all of the updates before I can download the game! So, I used FlashGot to pass the download link with cookies/auth to wget and it is running. I find wget is much more forgiving of long spans of packet loss than most downloaders and so far I have received 30MB. If it does drop out, I at least have a partial file that I can try to pass with wget -c. Only 8 hours before I can play, barring any dropouts. Yay! So, don't use DownThemAll to get KSP.
  9. Unfortunately we all use the same bogus ISP out here. It's all we have. Only other download site is to attempt at the library in town, which is not open until Monday and a half-hour's drive away. Probably makes more sense to try to get the resume support working properly. Doing some more experimentation with wget I need more information as to how the authentication works. I tried wget --load-cookies using cookies copied from firefox and still got a 403. Tried using basic auth to no avail. Looks like it will be a pain to download with wget unless more information is supplied, so I will have to use a plugin-based download manager. It must be that the authentication does not carry over to DownThemAll for some reason. Perhaps I need to try another plugin-based download manager.
  10. Hi guys, I live in a rural area and have absolute GARBAGE internet via satellite. It is slow, lossy, and when it does work, is throttled by an unknown method that often breaks TCP connections. However, I downloaded the demo with no problems via the torrent in about 4 hours. Unfortunately, after paying my money, I cannot get the full version to download from the site. I'm using DownThemAll on Firefox for the resume support and ease of use. But it cannot resume. When the connection drops a few minutes in, I get a 403 when it tries to pick back up. I've also experienced some weird "size mismatch" errors that I've never seen. I tried using the old standby of wget but it will give me a 403 right off the start. Seems some kind of security is getting in the way. I'm in the unfortunate situation where I am tempted to download an "unauthorised" copy via torrent despite having paid for the software! However, I feel like doing things the right way. Can you guys help me out? Thanks for making a game that actually works under Linux by the way. Unfortunately I am downloading the full version for Windows because I have an ATI card, and the framerate is poor. Keep up the good work, as my next card will be NVidia for sure!
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