Inflectrum
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Posts posted by Inflectrum
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A quick question about the CR-2 ramjets. What thrust are they meant to put out at minimum ignition speed?
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I am getting a massive RAM leak which appears to be caused by scatterer whilst using stock visual enhancements. Anyone have any idea what might be causing it, and have any potential solutions?
Quote(Filename: Line: -1)
[Scatterer] Added eclipse caster Mun for Kerbin
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)[Scatterer] Added eclipse caster Minmus for Kerbin
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)[Scatterer] Atmosphere config found for: Kerbin
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)NullReferenceException: Object reference not set to an instance of an object
at scatterer.Manager.getDirectionToSun () [0x00000] in <filename unknown>:0
at scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) [0x00000] in <filename unknown>:0
at scatterer.SkyNode.Start () [0x00000] in <filename unknown>:0
at scatterer.Manager.Awake () [0x00000] in <filename unknown>:0
at scatterer.Core.Update () [0x00000] in <filename unknown>:0Anyone have any idea what could be causing this?
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7 hours ago, ShotgunNinja said:
@Inflectrum In my test, shielding was there.
Ah, I fixed it, turns out I was missing the default profile after installing it through CKAN
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4 hours ago, ShotgunNinja said:
@Inflectrum, and everybody using RealFuels:
I gave it a shot, and here is what I found:
- the command pods don't get Food/Oxygen/waste automatically, you need to add them using the RealFuels UI in the editors
- the Realism profile waste resources are already there, for the Default profile ones I'll add them in next version
- everything else will work out of the box, except that EVA kerbals don't take Hydrazine instead of Monopropellant, I'll fix that too in next version
Let me know if there are other issues, but I don't see any.
There is no option to add shielding to your capsules with Realfuels installed as well.
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I am having trouble with what I believe is Realfuels and this mod. I figured they might be compatible since they are both use the CRP, however food, water, shielding etc are not addable to the capsule with realfuels installed. Anyone have any ideas how I could work around this?
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The CKAN metadata still lists the max compatible version as 1.0.4, just to let you know
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Is anyone thinking about making a config for Ven's stock park revamp? Because I would love you forever for it
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I'm pretty sure that even in the latest dev build propellors are still broken.
Oh ok, thanks
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Could anyone please explain how to use props properly? I am struggling to use them effectively and get anything off of the ground, I am using KAX.
For example I can never reach the horsepower and RPM as advertised and if I take my engine throttle to low, I cannot start my engines again to a flame out because the magnetos are off. Thanks for any help!
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Solved with the latest update of the realfuels stockalike config
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I've pushed a new release for the Stockalike configs. Grab that from the repo (should be v2.1.3) and see if that works. If you have any more issues with it, stop by the Stockalike thread (link here) and let me know what's up.
The update has solved the problem, thank you very much!
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Yea, I use stockalike, I use real fuels to use engine ignitor, but i'll try the realism version and see if the problem persists.
edit: nevermind, for that I need the realism overhaul for any problem gameplay, I am just looking for a harder version of stock.
Please make an issue on the repo so I don't forget to fix.Done: https://github.com/NathanKell/ModularFuelSystem/issues/76
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This problem also appears to occur with real fuels and any other mods which change the resources available inside command pods, it seems to be purely an issue with how real fuels changes the way resources are allocated the way they are.
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KSP Ver: Winx86 0.90.0.705
Problem: Unable to open up command pod tweakable menu using right click
Mods Installed:
Real Fuels v8.4
TAC Life Support v0.10.2b
(I also realised I left fragments of the RasterPropMonitor stock pod patch in, but I doubt that effects anything)
Step to recreate:
Create new game, open up VAB or SPH and select a manned command pod and attempt to right click.
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Is this mod compatible with TAC life support? I am having issues editing command pods after installing real fuels alongside TAC life support. With both installed, I can't right click on the command pod to edit what is in it. It starts off with the default life support items from TAC life support (food, water, oxygen), but nothing else, I am assuming it is waiting for me to select it's contents, but I am unable to.
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
in KSP1 Mod Releases
Posted
Does this include the J58?