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DonaldUnderwood
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Posts posted by DonaldUnderwood
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Hey, if anyone is interested sp and I are trying to get Spice to produce a space shuttle version of his srb for us to use instead of the srbs we have in css now.
Goodï¼Â
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It‘s “Canadarm II†install in ISS.....
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Indeed, I saw all of that in the previous posts here. But, I am using stock so it is confusing me why it is doing it.
With the patch, how many guys are working on it?
You may ensure center of lift after center of gravity。
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CSS will lost control during re-entry in FAR
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Is there any guys could creat this mod?
IUS deploy position.
I just use MagicSmokeIndustries & steel beam to build a primitive position and runs not so good.
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Can you give me a link to that airlock, please?Dropbox:https://www.dropbox.com/s/ebb1sq6kn741s39/FusTek.zip?dl=0
Also,I creat a version for ISS.I can't find any Airlock on ISS Quest Mod,Also,It can use this mod to "Solution".........
And If you want to install this on ISS Quest, you have to edit cfg file of Quest to creat a new node to attach is fix mod.
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Ok, will do!
Also, to whoever this may concern, can we get some handholds on the shuttle airlock (cargo bay one) so I can get my kerbals back into the shuttle without sending them through the side hatch?
Yes,Airlock has some issus, In early version,about 6.0.2,Kermen can not EVA by Airlock
In this Version(6.0.3),It can go out but so difficult to return the Airlock.
I have a solution looks not so cool but useful like this.I install a new airlock mod to replace the fountion of CSS Airlock.
Also,I hope author can fix Airlock EVA and docking port issus quickly!!!!
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ok, (yeah, the last time I tried to use the arm, I blew up Unity)
Press TAB get "gentle" mode. move slowly!
You the better turn off SAS during Canadarm running.
Stop movement you found the vessel shake
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Hey, thank you for getting on and tackling my new requirements from the shuttle...also, if there is time (minor non requirement), is there anything that can be done to strengthen the arm in the cargo bay for when I am moving stuff like the ISS Unity module from ISS Community pack? just curious...
Move slowly and gentle
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No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job.
OK.Though I still want to the tail of columbia !!!
About Bug
maybe Cargo bay door cfg have a display bug
like this,It makes display close door when opening the door......
Also,could you help me to solve name mark on cargo bay door mirror issus?
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For that Columbia mirror you will need to edit a UV mapping I think.
I have no idea how to edit 3D model.....
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Ok, i DO thank you for at least trying...hopefully those issues will be corrected in time. At least we got the columbia SILTS pod, right?
Yes,I still look forward to DECQ could share his new tail of columbia and new texture .
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Oh, and you spell Columbia incorrectly
I just founds that......
But,This name mark spell erorr may from author.
I just creat a new part and use this texture to replace default texture,because I have no idea why tansform texture feature is not work on cargobay doors.
Also,I try to edit the texture of tail.But,I think is not so good with my poor photoshop skill.
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Ouch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)
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The texture of Cargobay doors only available on right side,the left side is mirror.So,It's incorrect on the left side..........
Maybe 3D model have to remaked to deal this issus
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Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)
Textures like this:
pre 1986:
Post 1986:
http://cdn1.vox-cdn.com/entry_photo_images/3844661/IMG_6160_large_verge_medium_landscape.jpg
The CSS has contain this texture.
On this Side,It‘s so good.However,Its Mirror on the other side.
:sticktongue:
:sticktongue:
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Think this SRB is more accurate,However its texture has some problem in 0.25 and later version.
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Guys I'm sorry, but the update will take place in the next version of CSS addon. as said olitk00 - Patiently waiting.
I think it would be a long time to next version release. Could you share some preview part your improve to us?like Columbia tail with pod & new texture
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Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)Textures like this:
pre 1986:
Post 1986:
http://cdn1.vox-cdn.com/entry_photo_images/3844661/IMG_6160_large_verge_medium_landscape.jpg
It's not so difficult to achieve like this. But the transform texture features seems ineffective on cargo bay doors
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Do you interesting in this model?SDHLLV.
Maybe you can make it better.
The SDHLLV 3 ssme must replace with the same part in CSS model to ensure successful launch.
I just try to rewrite cfg file to remove the engine and replace the ssme in the CSS model,However,I can not edit 3D model to remove the old engine.
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http://lisar.larc.nasa.gov/LISAR/IMAGES/SMALL/EL-1994-00718.jpeg
Like this?
Maybe you can edit the file tail.png
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Does any one interesting in this? Tailcone
http://www.nasaspaceflight.com/wp-content/uploads/2012/03/Z46.jpg
Here is an original model of this tail from a chinese KSP Forum.
It's not so good to config CSS Tail and needs to fix.
https://www.dropbox.com/s/hhbu0i78aqocbrs/CSS%20Tailcone.zip?dl=0
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Do you interesting in this model?SDHLLV.
Maybe you can make it better.
The SDHLLV 3 ssme must replace with the same part in CSS model to ensure successful launch.
I just try to rewrite cfg file to remove the engine and replace the ssme in the CSS model,However,I can not edit 3D model to remove the old engine.
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Like this?
Maybe you can edit the file tail.png
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Does any one interesting in this? Tailcone
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No No No I'm a freshman...
I am just interesting in CSS.
I just try to edit the cfg file.Actually,I have no idea how to build or change the 3D model.
Like the model,SDHLLV,An old model can not work well on current,I just try to edit the cfg file and combine with some part from CSS to make it "Relive"
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Great!
No, I am a freshman
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Tail for Columbia is made, but I hold off on updating and introduce you to an alternate version of textures. Hopefully tomorrow will modify and show it to you.http://images.vfl.ru/ii/1425495090/d01b823b/7972767_m.png
http://images.vfl.ru/ii/1425495149/429ab8d4/7972774_m.png
http://images.vfl.ru/ii/1425495190/d26ff8c7/7972780_m.png
P.S. I echo the feelings Jovzin, DonaldUnderwood you Dragon01 ???
I like it! New tail of shuttle columbia!
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SILTS pod on the top of tail,Columbia
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Ok à½Ã±Œ
Maybe you could remake the tail of space shuttle Columbia to add the SILTS pod
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Ok 👌
Maybe you could remake the tail of space shuttle Columbia to add the SILTS pod
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Your changes is Greatï¼ÂHowever I found a bug when you attach Canadarm.The New Cargobay door will push the canadarm when it was closed.
maybe you could cancel the door Mesh Collider ?
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Also,you could change cfg to fix the CSSFuselage transfor texture
Like this:
=======================
MODULE
{
name = FStextureSwitch2
textureNames = CSS/Parts/CSSFuselage/cargobayUSA;CSS/Parts/CSSFuselage/cargobaycolumbia;CSS/Parts/CSSFuselage/cargobay;
objectNames = cargobay
textureDisplayNames = USA;Columbia;blank
}
=====================================
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Okay, but I warn you that I shared Cargo Bay on two different files. On this occasion, move the current version Cargo Bay to any folder, then look at the fuselage weight (it has changed).
https://www.dropbox.com/sh/0ys1pexk6iblhln/AAB8tKeX1tSjZeU0VPGbCzJBa?dl=0
P.S. This is not the official version, if there are errors I am not guilty.
ok!Thx!
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Kartoffelkuchen What's wrong with this shuttle? I myself can redraw the shuttle if desired. Such as solar panels, it is so easy, but I do not see the point in processing model, but because of the small nuances absent in this model... :-\
Would you share this cargobay to me? It looks greatï¼ Thxï¼Â
Component Space Shuttle - dev thread [IMG heavy!]
in KSP1 Mod Development
Posted
It looks greatï¼Â