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BoobyTrapGaming

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Posts posted by BoobyTrapGaming

  1. - - - Updated - - -

    Wow. This thing doesn't go the way you want, and the opposite way also doesn't make it go the way you want. :huh:

    Define "Modifying"... Can we do stuff to the ship in-flight?

    well trimming is okay, but do not do things like adjust wether a control surface does pitch or yaw. general rule is: if you can modify it in the same way in the hangar as in-flight it is not allowed. if it is something like trimming, which you can only do in-flight, it is no problem.

    you could even fly close to the ground and get rid of a wing you don't want :sticktongue:, although I would not recommend doing that.

  2. Jeb, Bill, Bob and Val kerman have had one(maybe six) too many drinks today! But... they were still supposed to go to the base on the island to deliver some building plans(they apparently don't have internet there)! Fly them there safely and you will be rewarded with pints of beer as long as stocks last in the control tower!

    Objective

    -Fly the craft provided in the link below to the island runway and land it there. Provide a screenshot as proof that all four kerbals survived.

    Rules:

    -Any landing you can walk away from is a good landing: as long as all four kerbals make it there alive, the objective is complete.

    -Do not use any mods other than visual mods.

    -Do not modify the craft provided in any way whatsoever.

    Here's the download: https://www.dropbox.com/s/cg6b3k5mqh1dxou/Drunken%20plane.craft?dl=0

    Good luck, gentlemen!

  3. unfortunately the order in which the images appear screwed up, don't mind that.

    my entry:

    http://imgur.com/a/2rZJ3#0

    the embed code didn't work, so I just used a link.

    I did not really build it for the points, more just for fun. here is the score anyway:

    -no reaction wheels: X

    -speed: 60m/s, so that will be 60 points.

    -mass: X

    -time: 10m 46s, 36 points according to my calculator

    -amphibious award: X

    -two-legged award: X

    -stunt award: 2 points

    -xenon master: X

    -greenpower elite: X

    -aesthetics master: well, it does not look bad. furthermore, I did some things like nosecones and panels and matching solar panels to make it look better, so I am going to count two points for effort. you may deduct these points if you wish to do so. 2 points.

    total: 100 points. nice number.

    EDIT: added a download here: https://www.dropbox.com/s/0il9c68qf4phtid/Solar%20plane%20Mk1.craft?dl=0

  4. about the payload score: take a look at how heavy the load is(tonnes). then multiply that by the speed at which it hit the target(m/s). then multiply that by (the amount of bombs times 1.2) then divide that by fifty. there you have the payload score.

    furthermore, I fixed the issue with my graphics card, so I will soon be attempting this as well.

  5. You might want to clarify whether "don't go above 500m" means to stay below that altitude for the whole flight, or if it's just that the speed must be measured below 500.

    I updated the rules a bit. but it's about STRAIGHT flight, so no diving please.

    - - - Updated - - -

    Thanks everyone for your submissions! I will make a scoreboard wednesday.

  6. I am once again not dissappointed in your craft!

    I really want to build one for myself as well but unfortunately I am having trouble with my graphics card. if I manage to fix the problem I will build one myself!

    - - - Updated - - -

    It is unfortunate that your challenge doesn't make use of BDArmory.

    Because I have a slew of craft that could do this challenge. Some better than others.

    http://imgur.com/a/2JLL4

    well I don't like BDarmory too much because it's just too easy to strap a million missiles and bombs onto your planes with that. you can still post your craft, but they will not be in the main leaderboards. try to edit them a bit for the stock challenge so you can actually enter the main leaderboards.

  7. So I have been working for a long time now to try and achieve speeds over 320 m/s(speed of sound) in level flight below 500 meters. I never got past about 220 m/s. So here's a challenge: build something that can go faster than 320 m/s below 500 meters!

    Rules:

    - No mods, other than visual and information mods. you may use FAR, but you will have to state that in your post. you will be put in a different scoreboard.

    - Do not go higher than 500 meters above sea level(duh).

    - Do not use rocket engines. only airbreathing engines are allowed because they are so efficient.

    - NO use of glitches like infiniglide or flapping with lots of control surfaces. if any such glitches/exploits are used, you are no longer allowed to post any submissions on this thread and all your posts will be deleted immediately.

    - The entire flight must take place below 500 meters, and you may not use a dive to increase speed. remember, this is about straight flight.

    There will be a leaderboard; the fastest person is the winner!

    ​Good luck!

    Leaderboards:

    Stock KSP:

    1. Norup with 365 m/s

    2. GoSlash27 with 362 m/s

    3. Van Disaster and n.b.z. with 361 m/s

    4. Deutherius with 332 m/s

    5. BoobyTrapGaming with 331m/s

    With FAR:

    Coming soon!

  8. It already flies, only added a radial decoupler to fix a small FAR glitch.

    Stock: https://www.dropbox.com/s/pubuutohak...Daf.craft?dl=0

    FAR: https://www.dropbox.com/s/y2u5msz2vu...FAR.craft?dl=0

    wow, I did not expect that thing to ever fly with FAR. but hey, it's ridiculous and it's flyable, so I am happy anyways!

    It's always fun to make something absolutely ridiculous and stupid fly and show it to others.

  9. So I updated my craft conform to the rules. sorry about that. I also made some slight improvements, for example it now uses jet engines so you can fly it a little further.

    here is the craft file: https://www.dropbox.com/s/pubuutohakq2kor/BoobyTrapGaming%27s%20Daf.craft?dl=0

    DecoQR4.jpg

    z2IXj8a.jpg

    izb0gAV.jpg

    I can easily fly it to the island runway. turning is decent as long as you bank&yank. use action group 1 to lift the nose off of the ground for take-off.

    good luck with this one!

  10. So I saw a challenge in this forum where you have to make and extremely heavy bomber to fly to a peninsula on kerbin and deliver an extremely heavy payload there.

    Now i was thinking of another bomber challenge, though not as heavy.

    The concept is as following: you have to build a bomber that can fly to the other side of the planet and back. On the other side there is a little island. you have to go there and deliver your payload there.

    S39XNAp.jpg?1

    The island is found in the green circle.

    the main objectives are:

    1. Build a bomber that can fly to the island and back.

    2. Deliver any payload at the island.

    3. Land back at the KSC.

    there are some rules:

    1. You may not use too much part clipping. slight clipping is okay, so long as you don't do things such as hiding wings within wings and hiding control surfaces within the body of the aircraft.

    2. You may not use reaction wheels or RCS thrusters in atmosphere below 40.000 meters. Just activate them using an action group. EDIT: You may use reaction wheels during VTOL flight since otherwise proper VTOL control is very hard to achieve. do NOT use them at speeds exceeding 25 m/s of surface speed.

    3. You may use any engine available. you are allowed to go into space(you can go to jool on the way there for all I care) to get to the target and back.

    4. You may not use mods(aesthetic mods are allowed, since they don't alter the actual gameplay).

    Your score will be calculated using a points system. please calculate your score and show me how you calculated it, so I can check it.

    • You will get 100 points for completing the main objectives.
    • Every minute you spend from start to landing back at the KSC will count as -1 point. when you have landed, simply click the revert flight button and make a screenshot: it will show the total flight time there.
    • The payload delivers points. this will be calculated as following: weight(tonnes) X speed(surface m/s) X (amount of bombs/missiles X 1.2) : 50
      You may carry bombs or missiles, It doesn't matter. If they can be guided into a target with control surfaces or RCS or whatever, your score doubles.
    • maintenance costs points: every part is -0.1 points.

    There are also some secondary objectives: these deliver extra points and the list might be updated with your suggestions.

    • +0.1 points per m/s of maximum airspeed when flying under 500 meters above sea level when fully loaded.
    • +20 points for the bomber that can complete the mission the fastest.
    • +30 points for VTOL capability.
    • +15 points if it is capable of destroying the VAB(you may use a different payload than the payload for the actual mission for this one).
    • +10 points if the bomber can be refueled on the runway.
    • +25 points if the crew can safely get in and out on the runway.
    • +50 points if all the above objectives are complete, EXCEPT for the first and second objectives.
    • +60 points if you come up with some sort of aiming system for bombs that are not guided. it does not have to be too accurate at all.

    The contest ends the first of august, so you have lots of time to come up with something. In the meantime I will make and update a scoreboard of the best 5 submissions. I recommend that you record the whole thing using a screen capture demo, for example bandicam. You may also do this with screenshots. If you can provide us all with a download of your craft that would be nice too.

    EDIT: you may use multiple submissions, but please don't make them too similar. there have to be major differences, not just version A or B. If you wish to post a later version, please delete the post with the old version first and notify me in you new comment that this replaces an old version.

    Good luck!

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