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Everything posted by landfish2
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Here are some images with the updated booster assembly
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You are absolutely correct the download doesnt work for some reason https://www.dropbox.com/s/1kc3viono5g2sjq/Space Shuttle 2.craft?dl=0 here is a working version, with an updated, closer to scale booster.
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what is the STS challenge ?
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Around 400 at launch I believe
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Sometimes looking good is more important than looking where you're going. This space shuttle allows you to do just that. Its not the most functional - but then again the space shuttle never was. This space barge can be downloaded here ------> https://www.dropbox.com/s/1kc3viono5g2sjq/Space Shuttle 2.craft?dl=0. This shuttle is capable of taking a full orange tank to orbit with about 1000m/s delta-v to spare. Features a full RCS system and many parts.
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space shuttle reentry on Duna station departure
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SPACE STATIONS! Post your pictures here
landfish2 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I have no idea how to make a gif so just image the two circles at the ends spinning I have learned how to make gifs! Imagine no longer, the wonders of assorted time warp capable rotating elements! -
Guys I really appreciate all of this, and the process with this craft has given me new perspective on this spacecraft exchange but ultimately I built this for myself. I chose to use full oscar b's for center of mass, solar panels for cockpit and kerbal joint reinforcement instead of struts. If you think that these choices are wrong and that there are better ones feel free to explore them yourself. However for me this plane is finished and I have moved on from it and as such will not be revising it further. This plane also represents the end of my more active time on this forum as I feel there is really no demand or interest in what I do.
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Yes. My replicas though stock craft pretty much all require kerbal joint reinforcement or additional struts particularly the large ones
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We did it Guys !!! 1 whole star............... woo.......... yeah as with all my replicas Kerbal Joint Reinforcement is highly recommended.
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I tried it once with a station I was working on but it kept messing up the rotation and clipping, haven't gone back since ): Why thank you (: RiP computer Indeed !
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I would've done the b 17 but someone did it already. In terms of additional guns and turrets I was considering them but my part count was so high the game was crashing a bunch so I decided not to tempt the kraken further.
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Do YOU want to roam imposingly around the skies at the speed of 2 frames per second. Though this latest replica has no functioning bombs the sight of its 1000 parts is enough to melt the brains of your opponents. Presenting the Consolidated B-24 Liberator which can be downloaded (at your own risk) here
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Lockheed F117 Laghawk [replica]
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
I thought the same thing with a few of my planes: they have the exact same layout as the real thing and the real thing flies fine so they should fly in ferram. Unfortunately they didn't work and I don't know enough about Ferram to change that ): I mean 90 m/s isn't too bad for a bomber. KSP's drag works fine for most planes and I think its fine that exceptions like this thing fly like bricks Thank you (: -
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Lockheed F117 Laghawk [replica]
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
I just looked those up... It has been an education TBH I made planes before and I make planes now. I'm fine with Squad's aero changes because they dont really affect me, all of my pre 1.0 planes fly fine and all of my post 1.0 planes fly more or less fine. But yours probably had a playable amount of parts (: -
Do YOU enjoy floating around the KSC at an amazing 90m/s. Do YOU enjoy adjusting your direction at a very slow rate. Do YOU enjoy the lag of a 264 part beast. Then this craft is for you; presenting my most troubled take on the F117 Nighthawk which can be downloaded here -many thanks to those who contributed to the WiP thread on this craft- If you have any comments, criticisms, suggestions for future aircraft etc please post a comment and I will respond.
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Help needed with f117 replica
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
Now this I want to see ! -
Help needed with f117 replica
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
Yeah getting it to fly was really problematic and still is but right now my only real solution to that has been adding about 8 angled d type wings and a bunch of hidden control surfaces which gives me this: . In terms of hiding the engines I'm undecided between having a thin slit in the back to let the power through eg: or the option of trying to incorporate the engines into the overall surface like in jetenginestar's version -
Help needed with f117 replica
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
yeah top speed with mine is 60m/s stall speed has not yet been located -
Help needed with f117 replica
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
I dunno I feel like maybe if you clip enough fuel tanks and engines into the plane to give it an appropriate thrust and mass for the amount of lift and drag that could work. pure speculation though I have no idea what would actually happen -
Help needed with f117 replica
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
yeah I mean for latest tests i just got a bunch of d type wings to provide lift at the nose, and then clipped a bunch of control surfaces. Allows for some control but it flies like I imagine a glider would with a top speed of 60 m/s at a TWR of 1.0 -
Help needed with f117 replica
landfish2 replied to landfish2's topic in KSP1 The Spacecraft Exchange
I tried this and it appears that they must have changed it because almost none of my thrust was going through: without ladders the plane flies fine -
In my quest to replicate every noteworthy modern military plane I have come to the f117 and hit a problem I have not been able to overcome. The body is done and looks pretty decent but I cannot figure out how to make it fly (where to put the engines so as not to ruin the look or how to distribute and place fuel tanks or control surfaces). As such I have come here seeking help, whether it be simple advice or an attempt to physically make it fly. Until it is fixed it shall remain forever a statue: If anyone wants to help the craft file can be downloaded here
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totm june 2018 Work-in-Progress [WIP] Design Thread
landfish2 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
In my quest to replicate every noteworthy modern military plane I have come to the f117 and hit a problem I have not been able to overcome. The body is done and looks pretty decent but I cannot figure out how to make it fly (where to put the engines so as not to ruin the look or how to distribute and place fuel tanks or control surfaces). As such I have come here seeking help, whether it be simple advice or an attempt to physically make it fly. Until it is fixed it shall remain forever a statue: [sketchfab][/sketchfab] If anyone wants to help the craft file can be downloaded here