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Ar180shooter

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Posts posted by Ar180shooter

  1. * Never use MechJeb.

    I think that's my only self-imposed rule.

    Basically this.

    If you can't fly it, it shouldn't be built. I find this also aids in your design as you want to design something you can easily control and maneuver.

    I'm also trying to keep things as minimalistic and realistic as possible. I've also been playing in the new Career mode, and it presents a very fun and immersive level of challenge you don't get in the sandbox or science mode. The only mod I use is flight engineer, as it is really a feature the vanilla game should have had. I also try not to cancel any contracts in career mode.

  2. Well, might as well enter in the 0,90 manned category, although I guess it technically wouldn't qualify as the craft takes off vertically (unassisted single stage mind you). Made it to the Mach 6 club but couldn't quite make it to 2300m/s. Picture of the craft is from a slightly earlier attempt. I added a few more air scoops but it's otherwise identical.

    KSPpoweredflightspeed_zpsyknosit5.jpg

    KSPpoweredflightspeed2_zpsaiepqxbo.jpg

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