Thanks for the update @Nate Simpson; it looks like the team has been working hard to fix the issues. I was quite disappointed by the number of bugs in the game (which I have reported) at launch despite having very modest expectations, but clear communication and progress like this will make up for it. As a software engineer and ex-game-developer myself it would be great to see some blog posts come out of this in the same vein as Factorio's "Friday facts" series. It's always fascinating to see under-the-hood, and the kind of bugs we've seen could probably make for some entertaining stories...
Performance improvements are obviously nice, but I honestly hope they are not prioritised. Making the game *feel* like a solid and reliable foundation is far more important in general, but doubly so for this kind of game.