Hey taniwha, I'm afraid I'm a brand-noob to KSP Modding... But I'm not unfamiliar with blender. I've been attempting to use your mod as I won't install Unity on principle. Great work btw. However, I think I've found a bug, If you're inclined, I'd like to run it past you. My problem is with the node_collider meshes. If I create a cube in blender, 2m x 2m x 2m, then Texture & UV it and export it alone, KSP will load and render it (even without the node_collider). However, when I then wrap this cube in another, 3m x 3m x 3m, Texture and UV appropriately and name "node_collider" and export, KSP will render the larger, outer cube. I also cannot "pickup" the cube in KSP, it's like KSP isn't recognising the node_collider... I'm on blender 2.73 and your latest commit from github and KSP 0.90 on WinDowZ. Really appreciate the work and the plugins. Many thanks. I've also noticed that, with the exported "node_collider", even with the .cfg setting "attachRules = 1,1,1,1,1", I don't seem to be able to attach anything to the surface of the mesh. The cube, when put on the runway, "falls-through" the landing pad. Further reinforcing my suspicions. Is it something I'l configuring / rendering wrong? I've tried both exporting into ".mu" and a plain ".dae" collada export. Both seem to fail-cleanly as it were, nothing in the debug logs... Appreciate any help