Jump to content

Kerso1991

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Kerso1991

  1. Hiya, currently in development of making a wee parts mod for ksp but since the further releases/updates of ksp, there isn't a part tools asset package for unity out. I have finished modelling and texturing a fuel tank in blender, but don't know how to create a collision mesh in blender OR in unity 5 because the part tools asset is not compatible for ksp 1.0 Any suggestions?
  2. How do you do this? Making standard parts is fairly simple as you just make the 3d model, add a collision mesh, copy and paste a config file from another part and tweak it to your needs, but how do you make something that you intend to function completely different from stock parts. For example, the interstellar mod has a warp plugin, nuclear reactors, new fuels and resources etc etc etc, which to the stock game should mean absolutely nothing. I would like to make a whole new fuel system that extends the realism of engine ignition, a bit like the engine igniter plugin, but with a bit more depth to it. The only problem with this is I can't start typing things like UDMH and RP-1 into part configs because the game is not programmed to compute resources like that. So, all I am really asking is how to you access the game code and program into it to start variables like UDMH and RP-1 to act as resources for the game and can be used as propellants etc. I know the game runs on c#. Any help would be great Links to info pages about these things would be appreciated a lot
  3. I think you'll find that hydrogen "fuelled" cars etc refers to hydrogen fuel cells, not the combustion of hydrogen within an engine. Fuel cells in general(I won't go into to much detail-you can look it up yourself) produce a electric current alone and NO combustion is involved AT ALL. So, hydrogen cars are just the same as electric cars (in that an electrical current is supplied to electrical motor(s)), just containing it own energy source. So(again), asking whether electric or hydrogen cars are best is jugs like saying which energy source is the cleanest: big-dirty-fossil-fuel-burning-harming-the-environment-inefficient power plants, or nice-clean-efficient-water-outputting hydrogen fuel cells. Hydrogen is also a renewable substance unlike coal, gas etc which is finite.
  4. Hiya, does anyone know what I is wrong (and how to fix it)because when I open up a KAS container in the VAB/SPH I only get the option to place KAS parts in the container, and not even all of them! I've tested this in sandbox and science mode and no difference in either
  5. Does anyone have any suggestions on why this is happening? I know it's not a huge deal as the parts still work, but it would be a bit better than the pathetic glow on the nozzle of cf34 turbofans that doesn't show there's actually any exhaust. I've still got afterburning effects and the flames coming out sabres, and my stock and kw rocketry stuff works perfectly. Does anyone know what I can do to fix this?
  6. Hiya, a while ago I went out and sent a manned orbiter to eve as my first interplanetary career mode mission(no landing, just into orbit and back) but as my first burn wasn't quite on target for an encounter with eve, I did another burn about halfway there, but after I did the awkward manouver, I managed to get in a horrible 45 degree slanted CLOCKWISE orbit which totally screws things up and I have no idea how to get back to kerbin Can I please get some help:confused:
×
×
  • Create New...