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Renkov

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Everything posted by Renkov

  1. I guessed at a bunch of stuff with varing degrees of success. It wasn't until watching Scott Manley videos that myskills became more than " look I got it into orbit this tiime! " However, I'd like to relate the tale of my roomate, who, not knowing about RCS controls and landing with such, built all his landers with the small gear bays because they had a higher tolerance and he'd roll until he got stable. His landing plan was, Look for a flat area and hit the thrust.
  2. I agree. While a lot of options are great for a playstyle or skill level. It makes it harder to convey that same experience to some one else.
  3. If we're going with space craft as the count down timers I'm just gonna pre-preemptively guess Liberty Bell 7.
  4. As a thought, perhaps quality of fuel, that could improve ISP or thrust. Possibly researched or set with a admin strategy? A poor rocket with one type of fuel may be the perfect rocket with a different compound.
  5. I'm gonna go with May 5. Two reason. Cinco De Mayo, and It was the sucess of the Redstone Mercury Program getting Alan Shepard into sub orbital flight.
  6. I think it could be used but in a bit of a different way. TO encourage you to recover parts. You could order a brand new ship at a rate of say X or something, but you could have a list of parts in storage. You'd already have some parts, the command capsule, boosters, etc. which could be then reused. Since you already have that actual part you wouldn't need to buy it a second time, unless you wanted to. May pay a small refurbishing charge depending on where is lands.
  7. THis could be brilliant. More over, if you made it aware going in that if there's an instrumentation failure that could happen. That happened more than once in the Mercury program. During the first moon landing, Mission Control was worried that the lander was using too much fuel, what they didn't know was that the original spot was a boulder field and the crew had to quickly move to a new area.
  8. Hi everyone, Forum newbie here so please pardon my formatting, et al There's a ( I think ) neat craft called the Kaspian Monster. Something the Soviets developed but never really took off. ( No pun intended) It's a big plane, and the whole class of planes it falls into would seem unable to fly, and to an extent they can't. But they are able to move fast enough that the air beneath them can't get out of the way because they fly so close to the ground. This is known as "The Ground Effect" It's that cushion you feel when an airplane comes in for a landing just before the wheels hit. Does anyone know if this effect is currently modeled? Or will it be in 1.0, or FAR? And if this thread's been covered already, my apologies. http://en.wikipedia.org/wiki/Ground_effect_vehicle http://en.wikipedia.org/wiki/Caspian_Sea_Monster
  9. I'd like enough of a water system to be able to ditch a plane in the water and not have the whole thing explode like it was made of balsa wood.
  10. Since it'll be in career mode.... K1 A Mk-1 Command pod An RT-10 A chute, antenna, and hope. Lots of hope...
  11. I had something similar happen. Unmodded version of the game. 100% stock. Was steadily building a space station, had trusty old Jeb keeping an eye on things. Set the warp factor to swing things around to a more favorable launch window. And I hear an explosion, (while viewing from the orbit and node planning mode ) the station no longer appears on the tracker. I tell it to show debris. and There is scattered parts in the former orbit but some of the fuel tanks are racing out of the system at 72% the speed of light. Jeb meanwhile strolls into the space center and reports for duty. No idea what happened, and Jeb's more tight lipped than The Stig.
  12. I agree that the runway shouldn't be worse that the grass lands around it. I can see the different tiers being different lengths and widths. Lights up at night. Or has other attributes. Especially since the roadways around the Space Center are flat, they seem to have that technology available.
  13. I don't mind the requirement of a new satellite at all. It makes sense to me that different contractors would want a new satellite in orbit. I also leave them in orbit that was asked and designate them with a 3-4 letter code and a number, and maybe something about it's orbit ex. Rockomax's 3rd contract would be something like, ROC-3-Polar. It also really helps that I've built a really simple sounding rocket using a few FTL tanks and a T-30 engine to boost the standard sat up there. IT's just a monoprop powered craft but it's got about 3600m/s of delta-v. It's a tiny, tiny probe. As far as building the stations and probes and then losing them from the control of the player I have mixed feelings about. Mostly cause I love the idea, caused by an unexpected Lithobraking incident on minmus that left a Kerbal stranded. " Hey, there's that ROKEA base just 25km from here. I could go there and see what's left to power up and get home. "
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