Hi All - I'm still stuck. The best I'm able to do is get my wing attempts to have correct symmetry, but the lift vector points toward the middle of the craft. I've tried my best to follow Justin's directions, but I still get a wonky lift vector, and I lose symmetry. I'm very new to working with Blender and Unity, so I'm probably doing something totally obvious, but I've been using trial and error for hours and it's time to seek some help. I start off in blender. To get symmetry, the trick I've learned is to rotate the local X-axis in Blender by 90 degrees. That gives me this (GLOBAL): And this (LOCAL): When I import into Unity, I get these: Then, when I load into KSP, I get this outcome: So I've got symmetry working the way I want, and the part is oriented the way I want, but no lift. Whenever I tweak it, I lose symmetry and the closest I've come on lift is downward lift. I'm at a complete loss. Any ideas?