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fat_cloudz

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Posts posted by fat_cloudz

  1. I was having the same issue. Until I started throttling down when I could hear the air really buffeting the rocket. Throttling down early enough to the appropriate thrust levels eliminated that drag related end over end tumble.

    I think I kept the rocket under 500 m/s (surface) below 10km.

  2. I'd like stupidity to be a multiplier for the existing skills (or a divider, whichever makes more sense) so that a kerbal with low stupidity would pilot a craft with less error and jitter...

    Good idea: Skilled pilots would have finer control of their crafts (divider) whereas unskilled pilots would constantly over-input on the controls (multiplier).

    I'd like to see scientists be able to reset the goo container and the materials bay when at highest skill level, but have the data only be transmittable through the science lab

    Engineers could have Kerbal Attachment capabilities at highest skill (e.g. reattach broken lander leg)

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