I have been playing KSP for a while, and after mastering a lot of the community techniques to build rockets I set out to conquer space planes. I can now develop light space planes easily, but I have found that larger SSTOs really give me trouble. With that in mind, I have designed the following stock airframe utilizing the Mk3 size components. Craft file: http://drive.google.com/uc?export=download&id=0B7woBToR2eXwSTk4MFc5QU5FRlU Screenshot (with stats): http://drive.google.com/uc?export=download&id=0B7woBToR2eXwSUlVNWVfdTNrRVE Design Goals: Stable/Controllable Flight Robust lifting capability (size: 3 unit cargo bay) Docking Capability SSTO (optional: rendezvous, refill, travel to other bodies). Safe return/landing What I've got so far: The principal flight surface is a delta wing configuration to maximize lifting surface and place the center of lift as far back as possible. RCS and monopropellant with a large capacity for loitering in orbit (may be overkill, but it also puts more weight in the front). Winglets, canards and rear flight control surfaces are large enough to provide fairly robust flight control. After throwing 3x LV-T30 engines on the back to test take off without a load I was able to easily control take off utilizing around 2/3 of the runway. A controlled glide into the ocean was manageable enough to allow the crew cabin to survive sea surface impact at a descent rate of roughly 25 m/s with a forward speed of around 60 m/s. Really, I will take any sort of advice, but I'm principally concerned with techniques for mounting stock engines in such a way that I have enough thrust and fuel to fly a typical SSTO ascent plan to orbit, dock or deliver payload and return for a safe landing. Things I'm okay with: Intake stacking (but not throwing them everywhere... I can do that ) with drag and weight ratios in mind. Typically Ramjet Air Intakes > Circular Intakes > MG-350. Maintaining aesthetics without going overboard with flight surfaces, struts, fuel pump lines, etc. Things I'm not okay with: Debug menu (infinite fuel, clipping allowed) Physics engine exploits (basically no crazy contraptions) Things I don't know: Pretty much anything new with the Beta (root tool, etc). Still learning the changes and deciphering patch notes. The newer techniques from the last 6 months or so. How to build a large SSTO and properly fuel it to get to space. I'm learning, but after several failed attempts I'm stumped. Any and all assistance will be much appreciated. Don't forget, I'm open to any recommendation on the design- not just the engine/fuel/intake implementation! Update: my attempts earlier today were not fruitful. I was successful in adding five turbo jets and intakes that could reach 40k at around 2 km/s, but after attempting to mount two nuclear engines it fell apart from there. My first inclination is to make the craft a horizontally and vertically symmetrical as I possibly can. Thoughts?