At the risk of sounding dramatic, I see a big risk in a continuously ongoing development environment. Much of the success of KSP can be attributed to the community, and specifically the modding community. My sense is that the "Golden Age" of KSP took off from around 0.90 through today. That recognized, with each new patch, the modding community face a setback and have to update their content for compatibility. It need not be said they these selfless individuals work for free and create passion within the community with their content. Thereby it is understandably when modders burn-out from continuous updates and the demands for updates by the community who love their contributions. Alternatively new interests simply arise, and they move on in life. My wish is that development focus only on final “Stabilization†(Unity 5, 64-bit support, and improved resource/asset management). If any "content" related updates occur, then it should only focus on integrating selected mods for long term support. This will cement the modding community relationship, as opposed to wear it out. The rest can be saved for KSP 2. Perhaps it is overblow, however the have been cases recently where this occurred. (KW Rocketry comes to mind) I love KSP, and it's the first single game that I broke over 50 hours playtime within 20+ years of gaming. (currently 267 hours) My thanks goes out to the mod community, and to Squad! Thanks for your thoughts & feedback.