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RKain101

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    Bottle Rocketeer
  1. First off, let me thank you for an excellent, straightforward mod; I do not miss having to repeat experiments mindlessly. That said, is there a way to remove the blurb text that the recent version of the mod added to all science parts (the text which reminds the player that you don't need to repeat science)? I find it rather unappealing, especially since it's added categorically to all parts in the science category - which includes antennae, scanning equipment, and even the KER modules. Edit: Nevermind, I figured it out. It was a simple change, I see.
  2. Thanks for the help, nightingale. And my thanks to both yourself and tjsnh for some mods that have greatly improved my KSP experience.
  3. Okay, that was weird. I restarted the contract, and launched a new vessel... and this time it worked. I didn't change anything - I used the exact same vessel I used last time. Maybe it's something to do with having multiple relevant contracts going simultaneously? That's the only difference this time - The only contract that was at all relevant for the vessel was the 2-day orbit contract. Could that affect anything?
  4. https://dl.dropboxusercontent.com/u/18288952/persistent.sfs That's my persistent save file. I believe the ship I used when attempting this contract was "Dreammaker 2", though it might have been "Dreammaker 3".
  5. I got the EVA contract done, thanks. Still having trouble with the "Orbit for two days" contract... When I just tried it, I saw the timer ticking down, and it even said "Success"... but the checkmark didn't appear (sorry, I forgot to screencap that part). Once I recovered the vessel, the checkmark for the first objective appeared, but the second objective "Return home" didn't complete (see below). I've tried this either with a 75km orbit, and going back to the space center to warp 2 days, or a 250km orbit and warping without ever taking my ship out of focus. I notice that it's calling it "Vessel: Orbiter", while in the EVA contract it used the name of the ship (for example, "Vessel: Dreammaker 3"). Do I have to name the ship "Orbiter" for this to work?
  6. tjsnh, Thanks for a great mod. I've been looking for something to push me along as I get back into KSP, and this was just the thing. That said, I'm experiencing some bugs. I just tried the "Orbit Kerbin for two days" and "Perform an EVA in low orbit" contracts, and am not getting credit for either of them. I've tried this twice, and in both cases the contract was not completed (screenshot taken after successfully returning from the mission). As far as I can tell, it seems to want me to be in orbit while I'm returning home; this is a bit tricky to pull off!
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