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Pythos

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    Curious George
  1. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Pro | CPU: AMD Ryzen 7 3700X 8-Core Processor | GPU: NVIDIA GeForce RTX 2060 | RAM: 32 gig Severity: (med/low). low because it doesn't impact gameplay, however could be medium, or high if issue is causing added memory load Frequency: high. reproducible v0.1.4.0.26521 While testing to see at what altitude debris/spacecraft auto deletes, I found an interesting bug. If you set as target a piece of debris before it deletes, and you set your SAS to point at it, it will remain floating in space at the distance and attitude at which it dissappeared. In the picture provided, the target indicator did not move at all in reference to the current space craft. To recreate the bug: Launch a spacecraft with discardable parts that you can release into a decaying orbit in atmosphere. Set one of those parts as target wait for the target to pass 55km in altitudde and be deleted watch indicator remain on targets last position in reference to the spacecraft I'm unsure if this object is remaining persistent in the game, or if it is actually being deleted, but a reload does remove said target (though i'm not sure if it is actually removed from the game) Included Attachments:
  2. Has anyone tried rigging this for Face Rig? I can imagine people wanting to use this so they can make another kerbal of themselves next to their crew during streams <3
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