Yuriznikov
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Everything posted by Yuriznikov
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Finally got a working shuttle up in orbit able to carry a full orange tank to about 125-150km easily with fuel to spare for deorbnit and maneuvering. This is going to serve as a space station builder shortly, this was an unmanned test flight (probe in the cargobay). I will have to admit, i used 2 large reaction wheels on the shuttle to help it a little bit with the heavier payload, its not likely to carry payloads this heavy but its gotta be able to have some margin in there =) SRB's staging ( they have 2 vectors on each to help with a good TWR, the mainsails worked too) i limited the gimbal on them so they wouldn't make the shuttle as nervous on launch. Traveling on the leftovers of the external tank In an egg-shaped orbit (150x80) traveling over Kerbin, ready to release the test payload and deorbit. Deorbit was a failure because the reentry angle was too steep & the heat kicked in. Will have to find the perfect sweetspot to land her back at KSC consistently for the future.
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Actually not today but yesterday evening For our multiplayer career, me and my brother are planning on building a Jool space station to explore all the moons around Jool. Complete with life support systems. Yesterday i had launched our solar arrays + battery unit into Kerbin orbit.
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Brought my 3 Mini Comsats to an Orbit to Duna, also learned about the Delay (Remote Tech) and how to work around it. The launch & transfer went perfect but the Satelites are out of sync. For the few missions i am going to use/need them i call it a mission succes, it was a bit of an experiment too getting them there without someone to control them Ejecting the first stage at a nice 1200 m/s igniting the middle stage to get the payload into orbit. The payload & transfer stage on it's way to Duna, there are 4 very compact/small comsats attached to the base of the transfer stage
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Music to Launch Rockets To - KSP Music Thread
Yuriznikov replied to Steambirds's topic in KSP1 Discussion
This one ofcourse! -
Don't know if this was mentioned before. But take your time doing dockings and rendevouz maneuvers. I generally do all of my docking really slow so i have plenty of time to adapt and align everything. When you are close, face towards the target (set a specific docking port as a target) marker and try to get your prograde marker onto that. Which would mean your trajectory is going to be on that docking port. Then very slowly do RCS bursts to align everything before you actually dock.
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I finally built a Reliable SSTO that is able to take some (5t max) parts to 100x100 orbit with relative ease to aid in building my new space station. I still have to practice the deorbiting as i never really come close to KSC, trial and error. But it does land safely either way. Yesterday i brought the lab up to orbit, today i brought the station drone that is goingf to aid in grabbing the modules and placing them where they need to be. It's not going to be a super huge station but the SSTO is going to be responsible for the building. It saves some cost of rockets that i would dump in the ocean.
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I usually make 3 stage rockets when going interplanetary,and only use the LV-N's for when i am close to full orbit. My first stage would boost me trough the thickest part of the atmosphere, up into the higher atmosphere where you begin to pick up speed (usually around 1000 m/s is where it depletes). Then my second mid-stage comes in which usually has something along the lines of a skipper engine (depending on payload). I use a quite small tank for this engine as it only has to get me into a near-full orbit. I cut it off at about 70km x 15km orbit so it would fall back to earth and not litter space. Only above 70km i then fire my LV-N and complete the orbit. The LV-N's are best used above 70km obviously, as they are more efficient there. They dont really pack a punch but last a long time. Also don't forget that they only require liquid fuel, and no oxidizer. If you would want to build a 2 stage rocket i would suggest trying to make a first stage that will last you a long time to get your apoaps up above 70km only to use the second stage after that.
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It was yesterday evening actually. I had launched a solo-manned mission to Duna, the launch went exceptionally well and my transfer window was near perfect. Upon arrival to Duna i noticed burning down to actual orbit was pretty fuel consuming, and took some of my landers fuel that was meant for takeoff and the trip back home. I decided to make the best of the situation and to play it smart this time, not to land but to get all the science i could just orbiting. My periapsis was a low pass at 60km which allowed for some extra science too. The trip hope didn't go too well either. i burned way more fuel than i had hoped to get a good intercept back on kerbin (i think i did something wrong with the Duna escape that made it horribly inefficient) All in all i ended up on a 25000 km by 2000km orbit around Kerbin without any form of fuel in the lander. I had quite a bit of science onboard and one of my most experienced engineers. I decided i HAD to get him home, so i EVA'd the little guy and did ~20 pushes against the spacecraft to get it down to 50km periapsis. He's alive, got a bunch of science and made some profit. Mission succes
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SPACE STATIONS! Post your pictures here
Yuriznikov replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Nice station!i love how you did the lights on the docking port (for orientation i guess?) i am always just guessing how i wil end up lol. Especially i full-IVA dockings. -
I basically wrapped up all the stuff / funding / science i wanted to get out of minmus missions. Now planning for the longer trip over to Duna. A lot went wrong with one missions (i run a no loading career) but managed to get all three kerbals back safe on kerbin soil after i had to get them out of kerbin orbit and refuel their craft, luckily their orbit was a low orbit. My 'Wallus' lifter did a great job at getting everything out there =) going to retire it for now and build something new with the new parts i have unlocked over the past few science gains. The LKO Lab is still processing some science right now so i have plenty of science to work with for a greater mission now. Wallus V lifter with the Minmus base module on there, the base was never actually lived in for a long while. It just served as a test mostly. The four Skipper engines pushing the heavy lifter up to 1500 m/s in its first stage. Rescue mission in LKO of the three Kerbonauts, ran out of mono prop when i was going to dock with the LKO Lab. My LKO Lab (Skylab inspired obviously)
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He's currently hanging out in KSC. While is colleague Rookie pilot flew the crewed mission up to my skylab. Jeb will be the commander of the Full munar exploration program i am launching soon. The program will involve a rover, a small base so they can live there for a while and a command module orbiting the mun to relay the comms for them and make the return trip (remotetech ftw) Still have to build all of this and figure out what to launch first, how and when but he will be in charge of that one. He's been the first to set foot on the mun and the first kerbal in space when i started this career. So i figured he could use a break PS: i play a custom career with no saving or loading, life is hard out there
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I actually got them when i actually went to minmus for science purposes. As i had no missions for it beforehand i wasn't expecting to make money but in the end i make a large profit with some extra missions. No idea why they did not show up earlier, my guess it was just bad luck but now im reading your post got me wondering too!
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I can Quote this, been to Duna a few times but never really done much more than land a pod there (and never have the kerbal return haha). Hardest for me was to rendevouz + dock to stuff. When i learned how to utilize the navball better the docking and rendevouz maneuvers went better and better every time (mostly more efficient). It's always that one point where i suddenly get the point of something heheh.
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Making money in Career mode
Yuriznikov replied to Yuriznikov's topic in KSP1 Gameplay Questions and Tutorials
Lotta useful responses, thanks guys! Didn't expect 2 pages of info and tips haha. Ive been playing kerbal for well some time now (250hrs) but Career mode is something i hadn't really gone far into. I removed all the perks for rep to science and rep to funds (both were 50% dedicated so i didn't get any rep at all) So that might help with getting some better contracts. As i expected i will launch some sats to spam data contracts lol. A spaceplane was something i was thinking about too, the more i can re-use the better and more efficient everything will get. -
Hi Everyone! I have recently started playing a career mode as i wanted more of a challenge and to set goals for the long run. But have been struggling with money problems lately. My science center requires me to make 3 million, but i can see no other way of making this much atm other than grinding the same mission over and over. I want to play it legit, so no money cheats or file editing to make stuff cheaper. I turned on the Perks to turn reputation into money to get a little bit extra. But wonder how to proceed. Anyone has good solid tips on how to make this much, can i complete the same mission over and over from the same satelite for example? Science is no problem, but money is keeping me from proceeding much further than i currently am Thanks in advance! -Yuri