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Av3ry

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Everything posted by Av3ry

  1. [quote name='maxdreamland']Do yourself a big favour and start using CKAN ([URL]http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-(CKAN)-Package-Manager)[/URL] ... not just for RSS/RO but in general. It makes life so much easier to be aware and follow all the inter-mod-dependencies. CKAN does all that work for you. seriously, take a look at it, you won't regret it.[/QUOTE] Thank you so much! :) Very useful
  2. I've long considered RO and RP-0, but put it off. I had VERY few mods in my last 1.0.4 career mode as i was trying to keep it purely STOCK. But the 1.0.5 update (which changed small hardpoints) has totally ruined my giant (6fps) ship endeavour. Which is heart breaking, but after weeks of searching, fixing, changing code and other nonsense. I've decided it's just not worth it and I'm going to start fresh. (My favourite part of the game anyways). I know 1.0.5 was a minor update and a lot of mods haven't been updated for them. I prefer the more difficult mods like RemoteTech and TACLifeSupport etc, and have used them all before, just not RSS and RO. My question : What can't I install with RSS? Or would I be better to downgrade to KSP 1.0.4 and run all the suggested mods and essential ones... Or stick with 1.0.5 and just isolate the ones which aren't updated yet. (And does anyone have recommendations as to which are which?) THANK YOU
  3. WHERE IS IT. WHERE IS IT. WHERE IS IT. I'm gonna sing the doom song until it's released... doom doom doom de doom doom de doom doom....
  4. It didn't though. Aaaght the horror. What will i do. Hype train derailed .....into hype rocket!
  5. Grr... I am so ready to flip the whole computer sideways! I have spent over 10 hours trying to make this silly plane get somewhere, yesterday, we made it to orbit! 74,000. Remaining dV m/s = 0. I took your advice, added Pilot Assistant, reduced wing area, got rid of the liquid fuel tanks for rocket fuel only, and the Wildcat (KW), LV-T30, and LV-T45. But no success. I have the stock turbojet that is good up to ~Mach 3.0 (more like 3.3), I don't turn on the rockets until 30,000, I have the intake build aid so that I can really stretch the turbojets up to 30k by reducing throttle to keep the intake air above 100%. What the heck is wrong? Why does it weigh so much? What's it's deal? I need way more dV to get into a polar orbit (because thats where I placed my space station, that needs rescue xD). It really grinds my gears that I can't get this, I feel like a Kerbal noob but I have designed amazing rockets with super high efficiency launchers... I just cant seem to wrap my head around it. Maybe i'm piloting the SSTO incorrectly? I see the provided information about a PID tuner, but I'm not sure how to use one or what the adjustable PID options in Pilot Assistant do... I have just been changing max AoA for the pitch control as 10* is too low when you're up at 20,000. I followed Wanderfounds storyboard type advice which was very useful for pilotting tips, unfortunately I cant try out the attached demonstrator as I don't have shock cones or wingstrakes. But I do have most of the C7 wing parts which can mimic them... I have all of the 300 science boxes. I am attaching photos (with more useful info, like COM, COL, dCOM ) of two versions, the 2nd of them where the crew cabin (which weighs 2.0t) has been moved closer to the centre of mass. Please let me know what you think -- Lastly, could be piloting problem, or SSTO design flaw, but in high altitude (passing through 25,000 , and especially after engaging rocket engines and closing intakes etc) the plane has HUGE difficulty staying in a straight line and it takes all my might and RCS to keep the bugger straight! When using RCS build aid it informs me that the main engine is applying torque to the COM for whatever reason, I assume it's because the plane isn't perfectly symmetrical and there is greater weight on one side than another.. I tried using the new smaller cargo bay (just for holding batteries, RCS, essential to flight things, and moving different weight around to try to offset the torque number but it's still very hard to fly straight.. Anyways, thanks again for all the help, I really appreciate it and I'm thankful again in advance! Oops, I forgot dCOM, and i'm aware the front gear on 1A is too far back xD Will fix now... I am linking the ALBUM instead of posting the pictures in the post as it is often screwy. http://imgur.com/gallery/2RwZt
  6. Hey thank you everyone and especially Wanderfound for the advice! That is fantastic I am going to give it a shot an I appreciate the knowledge so I have something to go on. Gonna test it out now I wanted to ask what mods are you using?? Notably the black plane in the top right and the bottom right helper panel, thanks!
  7. Hello! I've played KSP for probably two years now, and I guess I've been lame and un-social and avoided the forum, until now. Seeing as I put a lot of hours into KSP and it's not favourite topic of the dinner table or friend circle, it makes sense to engage with others who have interests that match mine!! Reason for my question : When 0.90 came out I started again in career/megagrind/face-to-the-cheese-grater mode, and while it's not my favourite thing in the world, that is a whole 'nother topic. Important mods I have : Remote Tech, Deadly Reentry, KW, B9, FAR, and lots of other goodies but these are the ones that count in my question. SO I BUILT A SPACE STATION. I really wanted a shuttle to service it! I've probably spent 10 hours reading guides/reworking my stupid space plane and I just can't seem to make one that doesn't suck at an unacceptable level! I have read a lot of guides, I know how to read all the FAR numbers in the analysis screen, I just want some tips on what I have and how to make it WORK! The main body is pretty unchangable, it needs extra crew cabin, docking port, cargo bay, anything else can be changed... I want it to be as efficient as possible and stable enough to allow for a moderately easy ascent and descent. I do not have RAPIER yet or AEROSPIKE, the tech you see is the most current I have... I am "grinding" to earn the 4.7mil to unlock the 500+ science boxes but i'm only at 1mil and the poor payout of the contracts warrants a more reusable vehicle!! I hope I havent typed up too much of a storm and any help, pictures, ideas, ANYTHING would be greatly appreciated! I don't know where else to turn! Thank you Problems with current design : Minor instability, very heavy (slow ascent to 24,000m), difficult to achieve orbit with rocket engine, AOA's most efficient L/D rating is only 8.5*, and all wing parts have been tweaked to 0.5 Strength/Mass
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