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MrLao

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    Bottle Rocketeer
  1. I think the part from ModRocketSys behaved correctly, but the DRE heatshield didn't heat up att all.
  2. ...on the other hand, an unmanned pod (nosecone from ModRocketSys), a service bay with 2 Science Labs, 2 goo containers and 1.25 m DRE heatshield didn't survive a sub-orbital reentry. The pod heated up and went up in smoke but the heatshield actually dropped in temp from around 300 and downwards and no ablation whatsoever. Just reinstalled FAR+DRE+integrator manually, gonna see if it works tomorrow.
  3. Works like a charm! Mk I pod in roughly the same trajectory ended up with only 0.25 ablative shielding left and temperature readings looks more reasonable. I think FAR is working better as well. Thanks!
  4. Hi everyone, a little question here from an amateur aerodynamicist. Starwaster, thanks for your time and effort on this mod, it makes the game much more exiting. However, my reentries are not at all dangerous at the moment. I'm running FAR 0.15.1+ DRE 7.0.3 installed via CKAN. Just tested a Mk I pod in low orbit, Ap around 120 km, lowering Pe to about 30 for reentry. The ablative shielding stays at 100 all the time, the temperature on the pod is stuck at 287.4 degrees throughout the reentry. Aerodynamics working as predicted, the pod stays in the airstream and doesn't flip. In the debug menu, I get a lot of this: [Exception]: MissingMethodException: Method not found: 'ModularFI.ModularFlightIntegrator.get_PartThermalDataList'. So the problem maybe is in Modular Flight Integrator? Maybe I should try manual install instead of CKAN? I tried to look up if this is a known bug but couldn't find anything. I'd be happy for some help or directions. Thanks again! Edit: Running Career Mode, 100% Reentry heat setting. Before I installed FAR, I reverted the drag and lift settings from 1.0.2 to 1.0 in the physics.cfg, but if I understand this correct, DRE and FAR doesn't care about this.
  5. Hi! How does TinkerTime handle updating of mods? Removing the old version first or overwriting? Is there a system for removing old, unwanted files?
  6. Hi! I got so inspired by looking at this and other simpits that I'm thinking of building my own. I'm a beginner when it comes to soldering and programming (basic understanding of JavaScript and html) but I'm willing to givi it a try. If it's ok I would like to ask some questions. If you don't want this discussion in your thread, just tell me and I'll move it somewhere else. I'm aiming for the following setup (to begin with, running KSP on an iMac): 1 analog 3-axis joystick for flight Control including roll maneuvers 1 digital 2-axis joystick for RCS translation 1 digital 1-axis joystick or switch for RCS forward/backwards 1 potentiometer for throttle (knob or linear) 2 switches + missile covers for arming launch/staging and abort buttons 1 abort pushbutton 1 launch/staging pushbutton Flip switches or pushbuttons for RCS SAS Gear Lights Brakes 10 buttons for action Groups Some questions that has popped up so far: 1) Will I need more than one Arduino board? Which one is best? 2) What programming language do I need to learn? 3) Which interface should I choose? Zitronen's IO plugin or lawnmowerlatte's solution with Telemachus and Python? Any differences in stability and response time? 4) Do I need an external power supply? 5) Is it hard to make the setup modular if I want to add output displays later? Adding more arduinos? Thanks in advance! Again, if this post clogs your thread, I'll start my own, but this thread seemed to have collected the most interesting hardware modders.
  7. Nice work! Are you using analog joysticks for flight control? I'm thinking of building my own controller and I'm not sure what joystick to go with. For RCS translation I think a digital one will be enough. Another option would be to use a digital joystick for flight control and a button to switch from normal to fine control movements. EDIT: Read your post again and saw that you use digital joysticks. Maybe it's enough, I use the keyboard at the moment and digital control works fine there.
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