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Trigenome

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Everything posted by Trigenome

  1. The CoM is inline with the engines due to some Kerbal physics abuse, download and check it out, making it totally possible and awesome.
  2. Available on KerbalX http://kerbalx.com/Trigeno/Mini-Enterprise-2-with-Launcher Built on three hour live stream Sept 16th 2015, nearly 3K deltaV at orbit, final launch stage capable of de-orbiting to remove space debris. Come join us (on Twitch@Trigenome) weekday afternoons and evenings Pacific Standard Time, tell me how you like the KerbalX Launcher and enterprise, its pretty sweet
  3. I have noticed the same part contortion when a part is being welded, my workaround has been to ensure that the root node of the craft selected or the individual part that is control clicked to select as the part branch is in its original VAB placed orientation, this results in the proper orientation of the welded part when placed as a part as well as the thumbnail in the VAB part selection menu. Good luck and I hope these issues are resolvable.
  4. Bravo! for the inclusion in the process. Flawless so far.
  5. The UbioZur Welding Ltd. mod isn't updated for 1.0/.02 (the .90 version still functions to a limited capacity once added to the gamedata folder in a 1.0/.02 install), but you can create your parts in .90 if you're desperate like some of us and take the time to update the craft file as you copy it to the 1.0/.02 folder, to point the part textures to the new locations if they have changed locations between the versions. Then the parts will be accessible in 1.0/.02 for use.
  6. Shadowmage is spot-on, some parts that were not in the NASA pack have been relocated within the directories as well, for instance mk1Structural (the structural tank) now relocated to the structural directory. Also these seem to be CasE SensItiVe, so just breathe when the part doesn't display dont throw your monitor across the room in frustration, simply check the case of the part location and correct it.
  7. Bravo! Bravo! I have noticed a dependency of the selected root part to be in its original orientation which can effect the orientation of the final welded part as displayed in thumbnail and how it will be placed into the VAB/SPH when selected as a part, instead of the orientation of the part when welded (which is normally the preferred orientation) of course you can adjust the orientation after selecting it, but this step would be preferred unnecessary. Also the orientation of the radial symemetry axis for the welded part can be non-intuitive with this shift in orientation because of the root part.
  8. looks at first glance like parts that were added before the nasa redirect mission, so no huge tanks or new parts, but i haven't extensively searched for a pattern.
  9. Patiently awaiting the repair of the partwelder..... I have been able to get most of my welding done in .90 and copy the parts over to the 1.02 instance but... still not like having the real thing working. Bring your snacks and your thinking caps to the Kerbal Fleet Command Weekday streams 2PM-4PM PST http://www.twitch.tv/trigenome
  10. I have uploaded the craft file for the kerbalprise to kerbalx see AA-1701 Single Part Enterprise for launch on KerbalX.com Bring your snacks and your thinking caps to the Kerbal Fleet Command Weekday streams 2PM-4PM PST http://www.twitch.tv/trigenome
  11. Stock 1.02 NCC-1701 similar craft, was fun to make. been constructing these on Twitch, come join us and feel free to share your input. contact info at bottom. https://dl.dropboxusercontent.com/u/14986/screenshot14.png But my big longstanding project is an assembled version capable of sustained high acceleration and maintaining maneuverability, each of these requirements have presented hurdles but I believe they are solvable. https://dl.dropboxusercontent.com/u/14986/screenshot12.png This craft is the first in my 1.0 series, it is not the first we have made but it was constructed after 1.0 was released and it has proven to be an attention getter. She is launched in 5 separate launches, the central frame, the saucer section, the engineering body, and each 'warp' nacelle. Conventional propulsion is its sole means of movement. This is stock KSP, EXCEPT heavy use of the partwelder mod, which has been used to reduce the partcount for both the saucer, and the frame sections. I have had to resort to constructing each modified frame in .90 KSP, and copy the welded part into 1.0. When partwelder is updated for use with 1.02 I will abandon this practice. This testing version has the angle of the nacelle arms set at 20 deg from horizontal. Two mainsails provide thrust on each nacelle. The saucer has three LV-909's (two for forward, one for reverse) that are not normally used but are there for maneuvering when not docked to the frame. The saucer section additionally has many Vernor engines for translation, pitch, and yay, and is incredibly balanced. After this live on stream construction we have had a ton of adaptation and additional test constructions here is a summary MZ-1701 25 deg frame (only change) streamed LP-1701 30 deg frame (only change) streamed KQ-1701 35 deg frame (only change) This was our first real success very little deflection on pitch due to nacelle placement able to push to limited 50% thrust sustained 1/3 thrust streamed KQ-1701 35 deg frame and added reaction wheel control to frame and double the number of mainsail engines to 4 per nacelle testing indicated sustained 50% thrust streamed JT-1701 36 deg frame here we got perhaps too ambitious we changed two things at once instead of just one, we made a 36 deg frame and added a metric ton of reaction wheels to it, the results were promising but because of the orientation of probecores and the standard control from the saucer issues instabilities arose streamed, which brings us right up to date, today 12 may 2015 the plan is to take the JT-1701 and set a fixed proper angle probecore for control from here goodness, and upgrade the thrust transfer capabilities of each nacelle where failures are occurring between the nacelle and the frame, its a lot of thrust. If you are interested come join us, and like has been said before your input will be appreciated, just don't be offended if either myself or someone else has already performed some testing to eliminate your suggestion. Bring your snacks and your thinking caps to the Kerbal Fleet Command Weekday streams 2PM-4PM PST http://www.twitch.tv/trigenome
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