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Posts posted by Slevin
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Nope, Bosun. Framerate in your situation more dependant of CPU perfomance because of physics calculations. More parts -> more calculations. In some cases this workaround improves perfomance but not enough to made the game run smooth with Death Star on the screen.If I'm running 16 gigs of RAM on a quad core, would this work around improve frame rates with larger craft?Sorry for my English, it's not native.
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Any suggestions on how to get this to Eve's surface? The re-entry destroys my base... Maybe a dedicated large-scale heat shield for deploying these base? Or a variation on the current fairings that allows them to act like heat-shields?
Try to pack them bottom-to-bottom inside stock fairings and add some aerobrakes behind fairing base.
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OMG! Its all about us! Amazing!
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My next goal is to tweak each body's terrain settings so that it isn't flattened so much by the scaling applied to it - until then, everything should be working fine
Have fun
Good work! Just waiting for better heigtmaps for all celestials, but for now it enjoyes me aswell! Thank you!
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For people wanting a 1.02 version
Is it works in vanilla aerodinamic or installation of FAR is mandatory?
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Thank you for your work!
Windows 64 bit community workaround
in KSP1 Tutorials
Posted
Not sure that it will help. One of the gameplay feature is to ride you construction as far as possible in one piece. Connections between different parts and behavior of this connections is the object of phisics calculations. Such mod will disable this challenge.