Jump to content

trublud

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by trublud

  1. Krag, how could i add more planets, if i wanted to do so?
  2. "...in order to find out the effects of extend time in space, it is the decision of this governing board that a Mun base is to be erected, and the brave kerbonauts will be required to spend at least one (1) year on the Mun before they are allowed to even consider returning. During this year, daily reports are required to ensure that all members of the expedition maintain the proper levels of sanity. The issue of food is not a problem, because the kerbonauts will be fed through a system of liquidious nutrition directly into the blood stream..." This came from a document that was devised in the early days of the KSP, and now that the capsules are no longer fused shut, this dream of the Regents is now a reality, and it is your job to put it into place! Rules: 1) build a lander with the large crew module, nose cone, SAS, Smaller fuel tank, ladders and lander legs. 2) Land in or near the large crater on the Mun (within 5 KM) 3) Build launch and land a communication hub next to the lander. 4) Build launch and stabalize a ring of satellites in geokerbal orbit. all must be able to 'communicate' with each other, be it directly or in sequence (one communicating to another as a mediary) 5) After the year, you may either scrub the mission or have the kerbonauts return to kerban. Post pics of: 1) Lander landed at location on mun map. 2) a pic of the communication hub next to the lander 3) screenshot of a commmunication satellite. 4) screenshot of the ring of satellites around kerban. Mods ok for use: Mechjeb, only for the satellites though. also for the satellites, the MMI mod.
  3. it would be possible, if the developers were to add Langrangian Points into the game, but until they do, its going to bee near impossible to do what you are asking ;P ;P ;P ;P ;P ;P ;P ;P ;P ;P ;P ;P
  4. Yes, once they are on board the rescue craft, the clock stops, on the 'lifeline', but the CO2 scrubbers on the rescue craft will be strained, so you should get back to Kerbin as quickly as possible. The Crewtank mod is fine. And extra points for returning to KSC, possibly.
  5. No, the total mission time from the failure can only be 38.5 hours, the CO2 scrubbers get damaged in the crash
  6. So Jeb finally made it to Minmus, but then the lander failed miserably, however all kerbonauts on the mission survived, just with no way to make it back to Kerbin. the Challenge: (1)Strand jeb, bob, and bill on Minmus. (2) using the mod in link (http://kerbalspaceprogram.com/forum/index.php?topic=16824.0) you must build a rocket that can get to minmus, orbit, rendevous with the stranded kerbonauts and get them home. Specific rules: 1. Stock only for the propulsion. 2. Mechjeb okay for launch and transit to minmus 3. You must land at least 2.5 Km from the wreck when rescuing. 4. The Stranded kerbonauts have a limited amount of time to be rescued. (1 orbit of Mun around Kerbin(38.5 hours)) 5. Screenshots of; the wreck as it is happening, the rescue craft, at launch, in transit, orbit, rescue, and landing back at KSC.
×
×
  • Create New...