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Posts posted by Yokito Zumi
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as much as you are abiding the Copyright, Credit Goes to prototype, And i would still take out his content, to avoid clone parts. as its really annoying;
Just a suggestion though.
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17 minutes ago, TMasterson5 said:
Because it is that turrets model retextured and re-made to actually work with the new versions.
So? it still looks exactly the same, and spanner plans to revive the pack, under prototypes permission when i can get that magic to work, this however was taken without permission, and no credit was given,
EDIT: i would suggest taking anything from prototypes pack out of your mod pack before complications ensue. that or get prototypes permission.
Thank you for your time.
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Hmm, i might see about Letting this Dusty ol' Thread come back to life. Stay tuned.
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Why is Prototype Thetas Scorpion AVRE turret in the picture?
The one he used in the pack "never Enuff dakka" that he Created himself.
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Seems like a good idea
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Cant wait to see what the future holds!, Cheers!
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Again? Didn't he do a review before?
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Not for a long time, He is working on a secret project unrelated to KSP at the moment
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It hasn't been tested yet. PrototypeTheta needs to Work on fixing it but has more things to focus on atm.
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im so happy to see this mod moving along. i cant wait to see more progress. this is the MK3 Cockpit this game Diserves.
if you are still interested in ASET (More advanced props for more advanced cockpits) then you should Pester Alexustas or look at his ASET Props pack Forum Post. would give the IVA more depth. (you could still have it so the props appear even without the ASET Pack, i have no idea how but i know its a thing)
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So you went to Suicidal insanity like i suggest? awesome! i hope the Mod continues to grow. You really have something going for you!
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I suppose i am back for now. i might post more mechanical stuff here soon, when i get back into the groove of making robots
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What about extending the first Cockpit, and added Shielded Airlocks on the sides (fit to the shape of the MK2 system) for leaving the cockpit? would compensate for the Door at the front
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Lorenz force! GO!
(Im so sorry, im so very sorry)
This mod has my attention, i might come back later and install it when i clear out my mod list. it deserves a try.
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The windows and heat shielding is definitely an awesome idea, gonna work on it and some other stuff people have suggested when I get back to texturing. The intakes is something I was actually considering as a separate part, but it's actually my top priority when I'm done with this one. The shielded docking port is actually another awesome idea, but that would maybe have to wait longer unless I can get some help, since I'm not a great animator or programmer
The KSP community is a great community for starter projects, im sure someone will come around to help. and im glad you were already considering some of my ideas, Good luck in the future, il be keeping my eye on this post
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also, the cockpit glass canopy could use a bit more Heat shielding ( Visible) to give it a "This is a big cockpit" feel or maybe add some windows around the frame to give it a bigger feel and maybe for an extra few kerbal areas. (maybe some bunks). Intakes on the side near the connector port would be neat as well, but not required (used in a separate cockpit maybe?) other than all of that, this is one of the coolest MK3 cockpits i've seen, you should make a MK3 cockpit pack, because i don't see much around them, or hell, maybe ask Suicidal Insanity if you can help him with the MK3 expansion. last but not least, if you could, that nose could be a shielded Docking port. but that's just an idea.
EDIT: Disregard heat shielding. i didn't notice the lines on the Canopy.
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Can you try making this compatible with ASET Props? it would make for an awesome shuttle cockpit!
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Thanks dude! ^3^
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does this still work with 1.0.4 (back from my Terraria Binge so im sort of getting back into the groove of KSP)
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Well, i might be gone for a long time guys, too busy Playing 1.3 Terraria, because Kami-knows how long i have been waiting for it. if you want to Join me and discuss mecha while we play feel free to PM me,
EDIT: The terraria binge is over, now to get back to doing crazy shenanigans with Robots and stuff.
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Cant wait until this gets K-Cargo Ramp support.
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I made this
will add electricity system
Edit: Ok, three points make a plane and I cant lift one leg to move it, it just leans. More torque wheels?
Edit2: Even with more torque wheels, without a good tripod sequence I can only move it 500 mm/s. Any pro help?
As much as i love tripods i have no idea how to make a walking one.
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My previous walker build (already made obsolete by a current WIP):
What kind of magic is this?
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
in KSP1 Mod Development
Posted
A replacement for kerbalstuff is still in the works
it can be found here http://spacedock.info/