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stampy

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Everything posted by stampy

  1. just a heads up -- looks like your certs for blizzy.de just expired.
  2. Interesting! Was thinking more along the lines of just getting it all done from the launchpad, but the click-savings on that might be enough to break my cheating rationalization. Also found http://bigorangemachine.github.io/ksp_js_career_sci_list/ which doesn't necessarily help, but is pretty cool
  3. Every career seems to run into some point where I just suck it up and start farming out the KSC mini-biomes for science. Its just plain painful -- obviously not because its hard, but its just silly clicking and repetition. Doesn't even need a clever ship design, just repetition. I also don't want to just full-on cheat the science into my save; I want to know that I have actually collected each piece of silly biome science. I would love to have something to automate this. I'm not familiar enough with the API to know the possible/best ways to accomplish it... maybe just add "player has collected and returned 6 surface samples from KSC runway" to the current game, maybe add a part that will collect a sample of each applicable experiment (trivial biome, unlocked, not maxed). Yes, its still cheating, but it would be great for just the really trivial science -- only biomes that can be walked to (without climbing! ), only experiments that have been unlocked. No measuring gravity at science level 0, no VAB rooftop science without landing on it, no command pod 1 memorial biome until the VAB is upgraded. I don't think much is added to the game by driving a silly rover around KSC for two hours, clicking on parts dozens of times to collect data and reset; but yet, the science is _there_, and I am but a moth to the flame.
  4. Trying to flatten out my orbit to the equator, I noticed something on the readouts -- some longitudes are listed as positive or negative, and some are listed as E or W (e.g., the current longitude is E/W, longitude of AN is +/-). Any chance we can get them in the same units? Or, if there is a good reason they are different, I'd settle for learning something - - - Updated - - - Hrm, and looking closer, I'm not so sure about those E/W readouts. After a couple of orbits: I'm awfully far west! Is there a modulus missing somewhere? Or maybe the joys of modulus on negative numbers, since its west?
  5. I am playing over a steam stream, windows host, and using a PS4 gamepad (shows up to KSP as "Controller (valve stream..."). For only the Translate Down _secondary_ binding, when I set to to all modes, it saves as "Docking (translation)" mode only. I can work around this, by just binding my gamepad button to the _primary_ binding, since I don't really use IJKL anyways, but I thought it might be worth reporting. It doesn't seem to matter what button on the gamepad I bind to it, and I haven't found any other bindings that this happens for (even the other secondary translate bindings).
  6. yep, was just more about linux in parallels than vbox/vmware. experiment has been abandoned... parallels actually does fairly well on 3d acceleration with a windows vm, but linux (mint at least, ubuntu may be better but i ran out of patience) is clunky. back to steam streaming from windows. at least that is pretty solid; i only wish i could scale the fonts up so i could have my beautiful 2880x1800 and still read text
  7. I think I'm about to give Mint 17.1 under Parallels a while (late 2013 macbook pro, 16gb)... if anyone has the knowledge to warn me off before I dump time into it, it would be appreciated . Otherwise, I'll post results. Love my kerbals... just isn't playable on mac anymore.
  8. Perhaps I'll try in windowed mode, to see if I can get some better results -- I had already sad-pandaed my way back to stream streaming. Crashing rockets is fun. Crashing games about rockets isn't.
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