They seriously need to add some sort of dedicated radiator parts for heat dissipation. What we have atm doesn't seem to work. I didn't realise they had changed heat that much before things like batteries started exploding. I've got a ship dedicated to moving an asteroid, equipped with miner and refinery, that is stuck at 290 temperature. It doesn't reduce, even after months at max-speed, even though the ship still has large solar panels that "supposedly" help to radiate the heat. Seems It's going to orbit Kerbin at that temperate for the rest of time. They should get some scientists up there to harvest the infinite source of energy. I've constructed new ships with masses of wing-parts that again I've read "supposedly" help act as heat sinks, but they don't seem to make much of a difference either. Most of my launches now consist of me watching my ship slowly turn a deeper shade of red, from which it will never return. Most of everything stops working. I've never even had a chance to switch on this ISRU converter, it's at 100% overheat long before it gets anywhere near any ore. Lets not even mention the games lack of proper temperature displays. Again, i had to trawl the internet to even learn about the ability to display temp as a colour from the debug menu. Honestly, it feels like they've added temperature without bothering to consider how we're supposed to be aware, or even deal with it. I was honestly really excited about 1.0, but now I'm like what's the point? I've trawled the internet for hours now, looking for a fix, without success. Am I just being a complete idiot here, is there a solution I'm overlooking??