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Thybountyhunter

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  1. They are on a stage of their own. The last one without anything else there. I tend to wait until I am under 200m/s before I deploy them. I did a sub orbit and the same thing. The chutes deploy and burn up themselves as I and heating up entering the atmosphere. I am not even hitting space for the staging at all.
  2. Haven't played a bit since 1.0 went live and I know that then there were some issues with the heat and bits burning off. My problem is my parachutes (mk16) auto deploy during re-entry and then burn up. I can go straight up to 100km and come straight down or I can do a sub orbit across the ocean planning to land in the sea to the East. Doesn't matter the chutes pop and burn up. Any suggestions on what I can do to avoid this? Mods: Kerbal Engineer Navhud Remote tech Science Alert
  3. Trying to do a sub-orbital with the 909 "Terrier". I get to the 80km test range and testing goes well. When I come in from orbit both types of parachutes just burn up even when I have the heat shield taking the brunt of the heat. I have tried both types of chutes as well different angles when I enter the atmosphere. Nothing helps did 1.0.2 break this? I am also running a custom game and set the heat to about 70%.
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