It's harder to accumulate science in career mode in 1.0 than it was in 0.9. With that in mind, I've tried to develop a checklist to maximise the amount of science you can earn in the first two missions. If people can improve on this, I'd like to hear from them, but I think this is the most you can earn on normal difficulty of stock KSP (at least, without the tedium of walking a kerbal around the space centre). I've tried to include every step so anyone should be able to follow it. For every step where science is collected, select "Keep data" rather than reset or transmit: First mission: Take contracts for Launch Vessel & Gather Scientific Data from Mission Control. Enter VAB and build a rocket with: Command Pod 'chute Flea SRB @ ~40% thrust (right click on the part and set the thrust limiter) Choice of pilot is unimportant Set Staging so that parachute is after the engine [*]On Launch pad: Right click on the command module and take a crew report Select your pilot at the bottom right and select the EVA button Right click on your kerbal and select EVA report Right click on the command module and select Take Data Right click on the command module and select Store experiments Board Engage RCS & SAS if available (R key and T key) Launch! [*]In flight: Crew report Tilt marginally: you want to land on land near the space centre After descent has started, deploy 'chute Land [*]After landing: EVA again Take data from command module Store experiments in command module Board Crew report again EVA again Descend from vehicle EVA report again Recover vessel Recover rest of vessel (it should be visible when you're looking at the space centre, if not you can find it in the tracking station Total science: 31.3 Unlock Engineering 101 & survivability for 20 science in total in the R & D centre. Total science: 11.3 + 20 spent Second mission: VAB: Command Pod 'Chute Science Jr Materials Bay 2x Mystery goos (symmetric, with one close to command pod hatch) Flea SRB @ ~40% thrust Crew: scientist Bob Kerman Set staging [*]On Launch pad: Observe Goo next to hatch Observe Materials Bay EVA Right click on the goo beside the hatch and select remove data Right click on the same goo and select Restore Maneuver your kerbal a little way down the ladder Collect data from materials bay Restore materials bay Climb back up Store experiments Board Engage RCS Launch [*]In flight: Tilt further towards the water to land in different biome (i.e. water) Observe Goo Observe Materials Bay After descent has started, deploy 'chute [*]After landing: Observe other Goo - the one further away from the hatch Crew report EVA Collect data from materials bay. This is the data we took in flight. Reset Materials bay Observe Materials bay again to get data in the water. Descend from vehicle EVA report Board vehicle again if possible (if not, you'll need to recover the kerbal and the vehicle separately, like for the first mission) Recover vessel Total science: 65.7 + 20 spent Unlock Basic Science to gain access to the thermometer, which gives more opportunities to collect science on future missions. Total science: 20.7 + 65 spent As I said before, I'd love to hear improvements and suggestions.