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Posts posted by Mike-NZ
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On 6/29/2016 at 1:19 PM, raidernick said:
This already has an updated, official RO config that is distributed with RO, please don't include another with the mod as it will conflict with RO.
yes I have spotted this and its done very well.
there are a few things that I needed to change/add to make it all work (not much) to that RO config. this can be done with a MM patch or update /overwrite the RO config itself
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Hi, I will see what of the addons work with all these ksp updates and make download links
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Ro config just about done for those who want realism overhaul
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thanks, will do!
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ok so I went through the log and made some changes, a couple of parts were not showing but now I have everything ingame
I recommend redownloading and deleting the old files before reinstalling
there are texture normal missing but not all my models are fully textured yet
let me know if it still happens
download added to page one
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version 1.1.3 is out?
I will check all parts in my game to see what isn't working
download for the current version is added to page one
it is still being worked on in the meantime and will update as I go
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this looks awesome! love it
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I have ksp version 1.1.2. wheels will NOT work yet until updates are done
I want working wheels too but we have to wait
no decoupler needed
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On 6/20/2016 at 4:16 PM, Neil_Kerman said:
hello,that crawler you added in the mod does not works! i had to add struts to keep my rocket intact and decouplers to eject my shuttle when launch... the wheels never seem to move, and i'm not sure that the mod is crashing my game or not... overall the mod is very important and must be there with ksp... i am using real launch sites but not rss. Please help me out, i am using ksp v1.0.5... (it should work with it i hope? other mods of older versions like 0.25 works!)
And... Does it requires any other mods?
Please help me out....
with love <3
Neil Kerman.
I can give you this one for now if you want it
had a node to attach to the node on the shuttle
node is decoupler
no struts or launch tower needed
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the best I can do for now with the crawler is the pad to lauch from. decouple works and no launch towers needed.
attach the node under shuttle to the node above the pad
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1 hour ago, Sampa said:
I agree...I think you may need to look at the problem of it causing the shuttle to literally jump into the air uncontrollably when the crawler releases the shuttle. I think, for some reason, it acts more like a decoupler than a launch clamp. perhaps by reclassifying it as a launch clamp, it may solve the problem?
good ideas coming through, will have a play
1 hour ago, Dnaha said:Welcome back Mike!
Glad to see this amazing mod in development again. (Still my favorite mod for KSP)
thank you so much, my fav mod too!
ksp is so good with scansat, remote tech and stage recovery too
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4 minutes ago, Sampa said:
Indeed. I will help where I can with suggestions. My youtube series is on hold simply because youtube is not working with my video editor...so needing to get that working right.
I would like to see these episodes!
also for now I am working on ISS when I can and will look into the crawler setup
but today I am wondering if the RO config still works. I think the main thing was kerbal joint reinforcement didn't work or the shuttle was so heavy it busted the launch clamps every time. but im thinking also the crawler would be a better launch platform...
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no, no its all ok, I do have some pride in it, and thanks I will continue on whatever needs to be done.
mainly whatever people suggest
it is fun after all
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12 hours ago, sciencepanda said:
If you're redoing the solar arrays, I'd recommend a look at the solar arrays in this mod:
The arrays seem to have 2 axis of rotation, just like the ISS arrays. Worth a look.
definitely, thanks for that
12 hours ago, liquidhype said:Make sure to either ask for permission or give proper credit if you are going to rip textures and models from other peoples work
its ok, you are right but don't be too harsh. he is doing well and seems to be doing the right thing
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10 hours ago, Sampa said:
Welcome back, Mike! Glad to see this shuttle back in the competition!
hello how have you been.
I do not wish for competition or anything of that nature.
I just wanted to make this work again for myself or anyone who wants to re-use it really.
I more want to just help out or make extra things for ksp that will allow people enjoy the immersion of launching really heavy expensive complicated things into space (then realize you forgot an important part and have to launch another ship to replace it lol)
I do think replicating real life events is a great of ksp modding and hope to get more parts into ksp to play with
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hi, the crawler was only half finished but I did have it functioning with the shuttle in the old ksp.
I do not recommend using it until I update it. (unless you want the crawler without working wheels)
I want to use this mod to make working tracks for it:
but with updates wheels are now broken
quote from kerbal foundries:
1.1.x NOTES:
There is currently no 1.1.x compatibility. We're working on it, but as Squad found, U5 wheel colliders in KSP are about as stable as a stack of ping-pong balls. It's being working on by some very clever people, so please be patient.
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thanks so much, its great compliments like this that is one of the best parts of doing it.
PS: don't rely on the wheels they need to be remade to work with these ksp updates
also looking for feedback on the mod too in terms of errors or whatever
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https://www.dropbox.com/sh/l0zhrwryo9zwbl8/AAAakWC6jja_IfeW4Iv2c9xma?dl=0
current state of ISS. everything joins up in the VAB, not tested docking in space yet
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better quality means more strain on PC tho... ISS is a big mod...
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now reworking the truss/Z1 connection
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have now added categories for soviet launch vehicles proton and Soyuz also ariane 5
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progress:
I found that just FINDING the ISS parts was a real pain in the a** so I made a cfg file that puts them into their own catagories
under ISS you will find subcategories like USA pods, USA utilities, RUSSIAN pods etc...
also removed the parts from the standard catagories because there are so many parts that fill up the page, making it harder to find stock parts...
let me know if this is ok or should it be how it was before
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Working on the overhaul for ksp 1.1.2
Will get it to show in 1.1.2 then go from there.
Who has the current version to continue from? Otherwise I will work from the one I have.
Will posst progress here
Space shuttle [SSP] Development Page
in KSP1 Mod Development
Posted
RO patch added to page one