Jump to content

ssdctm

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by ssdctm

  1. First and most important to all you modders: You do great job. Not only creating awesome mods but also answering patiently the questions of dull users which not able to use the mods right and also not able to read the already given answers. But sorry today I join one of this groups: I use KSP 1.0.2. Using for demonstration the mods: KIS (1.1.2), EL (5.1.91) and Kerbaltek - HyperEdit (1.4). Starting a Sandbox game, go to VAB, choosing MK1 command pod, inserting EL-Mallet, 2 EL-survey stakes, KIS-wrench, KIS-screwdriver and KIS userguide to seat 0 inventory. Replacing Jeb with engineer Bill, saving the craft and putting it to prelaunch. Moving the capsule with hyperedit into 100000m orbit to Mun and dropping it with hyperedit ship lander at 0,0 on Mun. EVA Bill, release him from vessel, walk him 2 steps, opening Bill's inventory, equipping mallet to right hand. Dragging out one stake to place in front of him (holding left mouse button), releasing mouse button (drop is shown (srfAttach), stake is green), pressing x (attach is shown (srfAttach), Screwdriver symbol, stake change to red), press and release mouse button shown "target object not allowed". Pressing ENTER to reset the stake back to inventory. alternative handling: Dragging stake to ground (pressing, holding, releasing (drop is shown (srfAttach), stake green) Pressing, releasing mouse button, stake is in ground, change to red/yellow. Stake slowly sloping to the ground and will explode after a while. (can be saved with grapping back (button G) and dragging back to inventory. So no fixed stake in ground but a lot of exploded. With KSP 0.9.0, KAS, USI-MKS/OKS I had no problems. What I am doing wrong? Thx in advance for answer. (sorry for spelling and grammar mistakes, I am German)
×
×
  • Create New...