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Wombatlord

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Everything posted by Wombatlord

  1. Hello, just want to start off with a massive thank you for a wonderful mod! I really love stuff like this that lets you customise things aesthetically and make it your own. It adds so much character to designs and the metallic effects are gorgeous too. I'm really looking forward to putting a visually cohesive station up for once! With that said, I've run into a couple of small problems with the foil tanks. First a simple fix I've resolved but will post for others who might not realise how to fix it, second is a little beyond me I think but seems like something in a config file maybe? First up, the texture for the foil tank is rotated incorrectly, so it looks like this (fix info for users is included here, I'm certain this is just an oversight on your part): Second issue is the little Variant buttons don't seem to do anything. Whether set to Squad or All Shiny on the slider, switching between Gold and Silver doesn't change anything. Changing from Squad to All Shiny does work, turning on the lovely shiny surface, so good news there. I'm guessing this is probably something in a config file though so I'm lost there, unfortunately I can't just rotate some code 90 degrees and hope for the best. I'm running KSP 1.11 so if this is actually an issue of incompatibility please forgive the ignorance. I read through previous pages and didn't see anything to say one way or the other but I got a little lost in some of the conversation about patches and the various configs. Everything else seems to be working great so far though, so thanks again! Thoroughly looking forward to further updates whenever they may come!
  2. Thank you everyone! I\'m not the OP (obviously), but I have been wondering about this myself and thought maybe I\'d broken something haha, so glad to know I can get Bill, Bob and Jeb back. Never thought to ask in here myself either, so a major thank you to xPDxTV and the good Capt\'n especially!
  3. After a little time floating around trying to get it dead on, this is the best I could do, gonna try again with RCS I think, hopefully that\'ll make a difference and I can smooth out the last 21 meters. 8) Getting into orbit & orbital manoeuvring was all done with stock parts if that matters, the only mod parts were on a landing craft, legs and suchlike.
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