New to KSP so hello people, seen some lovely mods on here by everyone Anyway since i like modding that i decided to have a bash at trying to get a model working ingame. sadly most info you come across seems to be out of date. But from what i found i think am doing it correct. apart from its not showing up ingame. getting some kind of texture error when checking the log. Load(Model): SSS1s_DecouplerMk1/sss1s (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 this is my file structure and the parts.cfg i just copied from one of the standard decouplers to see if i could get it to work. GameData/ /SSS1s_DecouplerMk1/ part.cfg sss1s.mu SSS1s_Decoupler_mk1.dds and the copied parts.cfg PART { name = SSS1s_DecouplerMk1 module = Part author = Reax mesh = sss1s.mu scale = 1 rescaleFactor = 1 node_attach = -0.03, 0.0, 0.0, 1.0, 0.0, 0.0 fx_gasBurst_white = -1.16832, 0.0, -0.0826454, -1.0, 0.0, 0.0, decouple sound_vent_large = decouple TechRequired = advConstruction entryCost = 2300 cost = 700 category = Structural subcategory = 0 title = SSS1s manufacturer = Sandvoid Space Systems description = Development attachRules = 0,1,0,1,0 mass = 0.05 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 stagingIcon = DECOUPLER_HOR stageOffset = 1 childStageOffset = 1 bulkheadProfiles = srf MODULE { name = ModuleAnchoredDecoupler anchorName = anchor ejectionForce = 260 explosiveNodeID = srf } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = False } } Using.. Unity 4.2.2 and parttools 023 (i think that's number) dragged into unity asset folder Photoshop with nvidia dds plugin. Any help would be great so i can get down the workflow and get cracking heh. Cheers - Chris.