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Changestormer

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Everything posted by Changestormer

  1. No doubt; between this and Corvus, if 1.05 has issues with either I'm not updating. Between the perfect Korolev cross and the awesome sound if you have acceleration limiting enabled, it's a big part of what I like about KSP.
  2. Has anyone tried it with 1.05 yet? This and HGR have joined my "Absolutely must have mods for KSP" list.
  3. A comment: This mod has become part of my static mod load; whenever I start poking around to delete whatever it is that's causing too many parts to load while in the VAB, this one gets an automatic exclusion, it's just so flipping useful. Thank you.
  4. Oh, man, this looks sooooo awesome.. but I've had a truly insane day and this looks just too incredibly cool to actually work without me deleting, changing and tweeking for hours, and I'm just not up to it. But the gallery was worth viewing and was interesting, so thanks for that, and thanks for creating such a incredibly great looking mod.
  5. There are a bunch of little tweaks you can do to optimize KSP; they vary with what your hardware & software is. Post the specs for your CPU, GPU (and how much VRAM it has), how much system RAM you have and what operating system you are using.
  6. Love it. I've been wanting something like this since I built my first station; I stick to career mode and it *hurts* me to cheat so I NEED this. And it's better than every Escape Pod I've ever made, so I won't be critical; it's a emergency pod, I'm sure they keep a jar of kerbaline brand regalithium jelly handy so they can squeeze through a jr. docking port in emergencies. I've been trying various ways to make it so a non-pilot can live through de-orbit in one, and I was looking for suggestions; sticking a probe core on top, then a corvus combo 'chute/dock on top of that seems to work, but it isn't real realistic. Maybe some form of additional integrated "dumb" attitude system, that fires off a stability/orientation keeping system at the same time as the de-orbit burn is happening? i don't remember seeing anything like that out there, though. if the pinwheeling could be fixed, I could slap 3 sepratrons on it for de-orbit, and fire the integrated rockets just before it hits the ground like with the Soyuz? you could do away with the chute that way, which would be a plus for realism....a device that you hope you never use, but works when it has to shouldn't have moving parts. So I guess my big problem with it is the de-orbit pinwheel when there isn't a pilot onboard; suggestions?
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