Here the last lines of the KSP-Log. Before that there were a ton of kOS events, of course. ... [LOG 22:28:56.044] kOS: FlightControl Unbinding [LOG 22:28:56.044] kOS: FlightControl Unbound [LOG 22:28:56.044] kOS: Execution Broken [LOG 22:29:06.903] [PlanetariumCamera]: Focus: kOS_Launch_07 [LOG 22:29:13.129] Packing kOS_Launch_07 for orbit [LOG 22:29:34.308] Vessel kOS_Launch_07 Debris was on-rails at 1.0 atm pressure and was destroyed. Yeah, that's the same problem. It can manifest in ways other than an explicit "failed to allocate", depending on who did the allocation and wether they bothered to check the return value of malloc(). Most programmers don't. Your crashlog says the following: TOTAL, minus reserved VM space 3.7G Which means there is 3.7GB worth of virtual space allocated. The virtual space at this point is likely quite fragmented so malloc couldn't find a contiguous swath of memory to allocate whatever malloc requested, gave up and returned NULL. The programmer didn't check the return value, happily tried to dereference it and *crash*. Interesting little tidbit in your crashlog as well: Writable regions: Total=3.3G written=84.7M(3%) resident=2.1G(64%) swapped_out=16K(0%) unallocated=1.2G(36%) There is 1.2GB of virtual space that has absolutely nothing backing it. The memory has never been used, so the OS never bothered to actually back it with physical memory (but it's still mapped into your process, so it's eating virtual space). I did some more digging of my own (just to see if there was anything I could hack together that would relieve some of the virtual address space pressure), but it doesn't really look like there is anything being duplicated inside the address space. The IOKit shared memory segments that I referenced earlier are actually largely 2D textures. These end up mapped into VRAM (so, in video card RAM), and the KSP process. I am still a little confused about some of the larger shared memory mappings (There are several that are upwards of 10M, and one is +150M), but they're hard to identify with just Dtrace. I'm just going to wait until KSP gets updated, as playing like this isn't fun anymore. Looking around the forums, the Windows port doesn't seem to fare any better than the Mac OS X one does as far as random crashes goes...