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CmdrMcSassypants

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Everything posted by CmdrMcSassypants

  1. You can, actually. Sort of. What I usually do is replace the part's IVA in the config file with the stock "Placeholder" IVA, which doesn't seem to have a set number of seats. You can also try one of the bigger IVAs, but those all have a set maximum. - - - Updated - - - I hope I don't sound flippant by suggesting this, but instead of explicitly defining each part to apply tweakscale to, wouldn't it be easier to do some of it based on the modules the parts contain? Like, with solar panels, they're always radially attached, so you don't have to worry about picking which scale set to use. So (and forgive me for not knowing the proper way to format this) could you use a module manager config that says something along the lines of: Do Last For Part [*] Contains Module [DeployableSolarPanel] Add Module [Tweakscale] Unless it has Module [Tweakscale] And then insert the scale variables after that like: %module=tweakscale %Type=free Wouldn't that save you some work having to update each time a new mod came out? Sorry again, I know I didn't do the formatting right. I'm on my phone so I don't have an example to look at.
  2. Hello. First of all, I want to say thanks for working on this mod! It's really quite outstanding! I've spent many hours tinkering around with these parts, and I'm continually impressed with their versatility and usefulness. However, I've noticed just a couple of small bugs in the latest release that I didn't encounter in the previous versions. The first is specifically with the Extendatron parts. When resized using tweakscale, their max extension values don't seem to update correctly. It's especially noticeable when scaling down to small sizes, as they will continue to extend the same absolute amount as they did at the default scale. This results in some odd-looking floating parts. The second bug seems to be in all parts where it's possible to set min and max limits on movement. Setting limits on one part doesn't set those limits on its symmetry counterparts (very annoying to have to manually set limits individually in 8-scale symmetry, for example). Also, after manually setting movement limits on a part's symmetry counterparts, if you move those parts off of your craft and then reattach them, the movement limits on the symmetry counterparts won't be "remembered" and they reset to default (resulting in having to individually set them again). If this behavior is intentional, would it be possible to include an "apply symmetrically" option in the set movement limit dialog, like in the presets window? Thanks again for all your hard work.
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