Well, it seems weird that there would be such a difference. Any insights about how it could work? Ideally I would be able to collect enough data to determine the difference as a function of speed and height. But collecting data is too time-consuming for me. Which mods make it easier to collect such data? I mentioned a gap of 3.6 m/s^2; the inaccuracy is enough for that figure to actually be anywhere from 3 to 4 m/s^2, but I doubt it's outside this range. Even if only 3, it's very significant. The exact difference in max alt varies; in this case, I predict 3339 m and reach 3404 m, so about 2%. Anyway, the difference of 10% persists only for a short period of time; as the speed goes down, gravity dominates, and seems to work as expected. I doubt it. Centrifugal force has only a small effect, and other rotation effects turned out to be negligible in my calculations, definitely at lower altitudes. Isp is calculated based on g=9.82. But the actual g is 9.81 as far as I can tell. Hard to measure ground gravity directly with all the confounding factors, but measuring gravity in orbit confirms that at R=600000 it should be 9.81. I think this was also supported by my measurements of terminal velocity with a parachute, though maybe it wasn't accurate enough to be definite. Sounds odd - Coriolis force shouldn't apply torque to a rigid body - but it doesn't take much to tip an unstable equilibrium, and it could result from higher order effects. But assuming a point body and talking about max altitude, in the low atmosphere, it's not significant. Not quite. Yes, the actual centrifugal force is w^2*602000, but, as you go up to 2000, Coriolis force gives you a side velocity of w*2000. Coriolis force from this side velocity applies a downward force of w^2*2000. This exactly cancels out with the increase in centrifugal force. Other affects of the side velocity are negligible in this scenario. So it's safe to simply talk about a constant centrifugal force of w^2*600000. The thing is, it can't be simply "different drag" since simulating a fixed change in drag doesn't result in the experimental trajectory. There seems to be a dependence on the altitude or speed, but I can't figure out what it is. I might. Most of what I've read about 1.x makes me feel I will enjoy it less than 0.90. And this mystery has become a mostly academic thing now, I hope to solve it before moving on. Is there a way to ask the developers about this? Surely they would know...