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Codexus

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Everything posted by Codexus

  1. Hi, Since I restarted a new campaign I went for a little EVA in the upper atmosphere to get that little bit of science. It's perfectly safe, right? *poof* That poor Kerbal instantly explodes from overheating. So I investigated a little bit to find what's happening and the problem unfortunately is this mod's overheating fix. If I remove just that my Kerbals are fine (at least for a while, they overheat but it takes time), with the overheating fix they just die either instantly or very soon :/ I saw somebody else mentioned this issue already but they thought that was related to FAR. This is not the case, I tested with no other mod installed, it's just the overheating fix. Here's a save file for your testing convenience, with a ship that has just barely entered the atmosphere on a very shallow trajectory. I hope that helps, thanks for all the fixes!
  2. So I noticed my launch script is not working anymore in 1.0.4. STAGE:LIQUIDFUEL seems to now return the total amount of fuel including the next stage so my script never activates the next stage. Anybody else has noticed this problem? Workarounds? EDIT: Nevermind. Not related to 1.0.4 it seems. I also added a procedural fairing to my rocket, I think that's causing the problem. I found some references to this bug online...
  3. Same problem after a really hot reentry. The F10 key to hide the gauges workaround saved my day. Thank you whoever found that!
  4. Thanks for all the replies! I'll have a look at the suggested mods. Meanwhile I'm continuing to plan for my Munar landing. I want to have all the numbers figured out in theory before I make my attempt
  5. Hi, So I started playing KSP over the weekend and I'm having a blast! My approach so far has been to avoid tutorials and to calculate as much as possible before actually doing things and I had a lot of fun figuring out those orbital speeds on my own and then having the satisfaction to see it work as expected or go horribly wrong if I made a mistake. I did the Mun orbit that way and I was a bit annoyed that the game wouldn't (as far as I know) provide me at least some phase angle measurements to make my calculations more precise, but I managed to do it by eyeballing it (probably wasted a lot of delta-v but that's why I had some extra). I was still thinking of ways to improve my method when I saw a comment mentioning upgrading some buildings to get flight planning and maneuver nodes. So I tested them tonight they are really good and easy to use but... somehow I'm kind of disappointed as they make calculating orbits myself rather useless. I hope I don't come across as some elitist saying that calculating things should be the way to play this game or anything, it's great that there are many ways to play KSP. It's just that personally, I really enjoyed that part so far and I'm not sure how to continue doing so as the game will start to require more precision. I could just try not using maneuvers node, I guess, but is the game giving me enough information? Should I just stick a protractor to the monitor? I'm sure I'm not the only one who likes to calculate things, so I'd appreciate some advice on how to best enjoy the game in that way. (or tell me if you think I should just give up and just play the game without maths, that's a valid opinion too). Thanks!
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