I recently upgraded to 1.0.2 from .25, and while the initial shock of the changes was acute, I did manage to work myself into some decent gameplay and designs. Playing Career Mode, I like to be able to recover as much as possible of my launches, and since SSTOs are no longer capable of significant payloads, I've been using various sub-stage rocket designs to carry payloads into orbit. With my current unlocks, this primarily revolves around the LFB KR-1x2 "Twin-Boar" and a ring of 8 Turbos around it's waist, as well as a probe core and chutes to control it's decent back down into the atmosphere. I've used this pattern, as well as one that doesn't use jets, to boost loads of 10 tonnes or less into sub-orbital trajectories up to about 130km, at which point I stage off the payload and stabilize it's orbit under it's own power. I've had as many as 15 launches go off without a hitch, and that was even doing it poorly [excessive heating, etc.], but every time, she held firm and landed safely. My issue is that, looking back, I loaded an earlier save to change some of my Tech Tree purchases, and now I can't get it to work at all [no, I didn't change any part unlocks involved]. She takes off just fine, gets beautifully into her coasting phase, but whenever I stage the payload and begin it's stabilization burn, about halfway through the burn, the lifter [several km behind] randomly explodes. No overheating, no re-entry [still over 100km up], she just disintegrates, with literally EVERY part detaching from every other. Is anyone else having such issues, and if so, can you recommend a fix?