Kyouma
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KSP2 Release Notes
Posts posted by Kyouma
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AIM reactor shows wrong power output:
At 20% - 2.4GW thermal - https://i.imgur.com/sM4xl4i.jpg
At 100% - still shows 2.4GW thermal, but generates more - https://i.imgur.com/b3HLIwn.png
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Prices and sizes of the blue radial tanks/cryostats are really strange.
Black cryostat with 2000 units of deuterium only costs 5512, while radial one with 600 units costs 1270090. Radial version is also heavier for some reason. Empty radial helium3 bottle costs 620000, while empty lithium one costs 0.
Also ThF4, UN and UF4 tanks have the same size visually, but full thorium tank is 9.5tons, while full uranium nitride is 0.6t, and uranium ftoride tank doesn't even have uranium, only depleted fuel.
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Hi,
I tried to make guns shoot debris in guard mode, so discarded stages won't fall all over KSC. It works, but I'm not sure if I did something wrong because I have zero experience with Unity. Could you look at it?
Here's the patch: https://gist.github.com/anonymous/1b5f5c570d7b9ca4aa34
KSP Interstellar Extended Continued Development Thread
in KSP1 Mod Development
Posted
I have this problem too. Seems to happen only in career mode with unupgraded NERVA, doesn't happen in sandbox.
Log: