ForScience6686
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Everything posted by ForScience6686
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Problem with MK16 contract
ForScience6686 replied to HECHICERO100's topic in KSP1 Gameplay Questions and Tutorials
I believe if you right click you should be able to " test" if not, adjust the Minn atmosphere up to around .65-.70 to allow you to stage without it deploying until in deeper atmosphere. -
Mach 1 with J-33 engine.
ForScience6686 replied to Stigy's topic in KSP1 Gameplay Questions and Tutorials
Increased intakes increase drag, that is your enemy. Fuel ratios must be maintained for best efficiency, the thinner or less dense the air, the less fuel can be used for proper combustion. Even a car with a turbo loses power when running at high altitudes. -
Mach 1 with J-33 engine.
ForScience6686 replied to Stigy's topic in KSP1 Gameplay Questions and Tutorials
The higher you go the less air is available for the engine. The wheesley is designed for simple jets, nothing real high or fast. Use it for survey contracts on kerbin then move on to the whiplash. -
Colonisation/terraforming - Eve vs Duna
ForScience6686 replied to Temstar's topic in KSP1 Discussion
I say colonize both. Why make a choice? Tailor a mission to suit each planet and have some fun. Don't be hindered by challenges, create solutions. Plus you'll have plenty of time to wait while the colony is in transit. -
How to handle fairing lift?
ForScience6686 replied to Dorlan's topic in KSP1 Gameplay Questions and Tutorials
I would add more fin. Don't be afraid to use wings, you are after all lifting a giant payload, use giant fins. That should help stabilize your dart and give you more control authority. -
How to handle fairing lift?
ForScience6686 replied to Dorlan's topic in KSP1 Gameplay Questions and Tutorials
In that case I would agree with above. I think the lift you are seeing is caused by the air stream hitting the side of the rocket. Check if you have the same lift while flying at prograde. -
How to handle fairing lift?
ForScience6686 replied to Dorlan's topic in KSP1 Gameplay Questions and Tutorials
I have not experienced this issue and use the large fairing often. I didn't think they created lift due to the round shape. - - - Updated - - - I have not experienced this issue and use the large fairing often. I didn't think they created lift due to the round shape. I can't see your ship very well but it looks like an odd design. Is the rocket tank off set? -
The radiators are not for re entry, they will absorb the heat. Those are primarily for nukes at this point. But they are causing drag so remove them. You will have to come in retrograde or you will continue to burn up. Without thrust you will have to test and repeat the proper de orbit to hit the target exact, you would be better off with a different approach to this.
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Getting lost with the Navball
ForScience6686 replied to Gloom Demon's topic in KSP1 Gameplay Questions and Tutorials
Right and left are dependent on your orientation. Like said above, use v to cycle camera mode to locked. -
Your trajectory will change because you are experiencing drag which will slow you down. It will be hard to pin point a landing spot if you have no thrust available on your lander. Are those radiators on the ship? I don't see why you would be needing those. I would guess you have a lot of drag on the science Jr, causing the instability. Does it try to fall facing prograde?
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+2500 m/s (redux)
ForScience6686 replied to MrChris's topic in KSP1 Gameplay Questions and Tutorials
Start off with boosters to get altitude for better efficiency of your rocket engines. You'll make orbit at that speed, so make sure you have enough left over to de orbit. -
Help with launches
ForScience6686 replied to uncle natzer's topic in KSP1 Gameplay Questions and Tutorials
Are you actually burning up exploding or just seeing the graphics? -
Need some orbital EVA help
ForScience6686 replied to Waxing_Kibbous's topic in KSP1 Gameplay Questions and Tutorials
Nice work. I myself avoid the mods but that's personal preference. Iwill usually install lights where needed as you will always end up doing important duties on the dark side. Welcome aboard and happy science-ing. -
Need some orbital EVA help
ForScience6686 replied to Waxing_Kibbous's topic in KSP1 Gameplay Questions and Tutorials
I believe the labels are controlled by distance, I'm sure there's a rule to edit for that solution but I don't know it and have never needed it, the labels appear fast enough out to not be a problem for me. I know you can use caps lock in vehicles for fine controls but have not personally tried it with eva pack. Not sure what you man by this question. I'm guessing your asking the range of the lights. I know is not far but I've never cared about the distance. Just test while on Eva with you ship ad target and check the distance readout as you approach.