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CaptLobster

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    Bottle Rocketeer
  1. Read that from a bunch of guides, guess I never checked the date lol... I've always just started the turn at 8-10km and then kill engines when my apoapsis is at 72km, wait till t-50s then burn (don't know how to give dimensions or coords for navball) east (if i'm saying it wrong, press d lol...) and stay on/behind my apoapsis until my speed raises my periapsis to the same altitude.
  2. Ah okay. Seems like I had been reading some outdated info lol I usually never followed that list of steps anyhow, just because to me it always seemed inefficient but it was always in the back of my head. I usually just start my gravity turn at 10km altitude, or higher if my SRBs are still burning.
  3. Hi everyone. I know (generally speaking) how to fly rockets, and how to build them. However, I don't have a very good imagination (it's pathetic, really) and sometimes I can't decide on which is better; stats on paper or theoretical stats. That might sound confusing to some of you, so let me give an example I frequently have a problem with. I understand that getting into orbit (Kerbin) has "stages." Staying at 150mp/s below 3km, then 300mp/s until 20km, then full throttle. That's the "on paper" stats talking there. However, in my mind, I think igniting your SRB(s) at 100% and your liquid engines (in this case, anyway) at 1/3 thrust sends you very quickly through the atmosphere. Yes, I am fighting the atmosphere going faster than 300mp/s, however I'm also getting out of the atmosphere more quickly allowing myself to be in a vacuum, allowing higher isp for my liquid engines. Anyhow, to the main point. I built this rocket and would like help on designing it more efficiently. I used it to land on Duna,(had minor changes) and now plan to land on Eve with it. All help is appreciated, so thank you in advance Here's the rocket file. Was assuming this is how others can see it. Correct me if I'm supposed to do something else, like pictures. http://s000.tinyupload.com/?file_id=00006957629436093308
  4. Hullo! I can't seem to get the mod to work. I put the remotetech folder in the gamedata folder in my ksp directory, but it just refuses to work. I have several mods "installed" however only 2 of the around 7 work it seems D:
  5. Thanks for the help! Although, I have an issue. I don't see the required orbit in map view. Only if I go to my tracking station
  6. Hello everyone! I've accepted the mission to insert a satellite with certain orbital requirements, and I have a few questions on how to achieve the adjustments. Apoapsis - 373,000 (Achieved) Periapsis - 342,000 (Achieved) Inclination - 152 (Need Help On) Longitude of Ascending Node - 288 (Need Help On) I know how to adjust my inclination, but I don't know how to figure out what inclination I'm actually at using the navball. How do I get to a certain inclination without having any target to set to? Also, I have no idea what Longitude of Ascending Node means, or how to change it. Help on that, please. Thanks for the help in advance!
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