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K1MOR

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Everything posted by K1MOR

  1. Here's the bottom of the rocket. 4 NERVA engines.
  2. I'm trying to get this 56 ton lander to the Mun to establish a Mun base. I'm having trouble designing a launch vehicle for it due to being unable to attach things to the bottom. Does anyone have a suitable launch vehicle or tips on how to do this?
  3. Hello, here I present you, after a full week of testing the spacecraft, the marvelous Kraken V2! Information This rocket allows you to go anywhere. Literally anywhere. It is able to go from Kerbin to Minmus, back to Kerbin and then back to Minmus and if you're lucky, you might make it back to Kerbin too. It has been designed with keeping in mind that in future updates there will be more planets, this rocket has been prepared for those updates. The Kraken is hard to control, mostly due to huge amount of power allowing you to get into orbit rapidly. At takeoff, the inner stage, outer stage and SRBs are used. Firstly, the SRBs disconnect. Secondly, the inner stage disconnects. Thirdly, the outer stage disconnects (you would be burning to the Mun right now). Fourthly, the orbital rendezvous stage disconnects. Fifthly, the two landing engines including the landing legs disconnects. Sixth, the parachute opens. I can't remember which mods I used to create the craft but I think it's KW Rocketry. Images: A minute after takeoff. Beauty shot of the engines. Landing stage. Download link http://www.speedyshare.com/6RMtN/Kraken-V2.craft
  4. Game engines can be tweaked to support higher resolutions if they don\'t support them already.
  5. 19 year old texturing artist here, just played this epic game for a few hours now and wanted to look at the mods. However, I think the textures on most mod packs aren\'t too good, so I\'m here to make my own huge modpack. I can do 3D modeling too, got quite a bit of experience with z-brush and 3ds max
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