Dawnbandit
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Posts posted by Dawnbandit
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On 1/30/2017 at 4:14 PM, DarkOwl57 said:
What?
He means it's working in 1.2.
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5 minutes ago, Laythe2 said:
Are you using an unmanned pod? Ive seen errors with unmanned pods.
No. I'm using a manned pod.
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I've made the ships but I can't for the life of me get them to steer. I even modded an SAS module to 10,000 torque and it still won't turn. Any tips? I've always been frustrated because of this.
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1 hour ago, V8jester said:
Best practice with mods is. Keep the .zip files from your mods and your original unmodified game instal. Then when either a mod becomes unavailable or you simply have an issue with a given mod. You always have those master files to go back to. I keep every file I have ever worked with by game version back to .90.
I have 3 different installs so i one screws up I have another one.
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4 hours ago, Dawnbandit said:
No game data folder inside the game data folder.
Turns out I was missing half my game files. I copied and pasted the from my Steam install.
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1 minute ago, bradwiggo said:
Make sure you don't have a game data folder inside the game data folder.
P.S. I just found this out literally 10 minutes ago, so it may not work.
No game data folder inside the game data folder.
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Just now, bradwiggo said:
This might not work/not be the best way to fix it:
Open ksp launcher and change the settings so they are lower, this may work, as you may be running out of memory.
Not a memory issue, I have task manager open and KSP is only using 2.4 GB out of the 4 Gb a 32 bit program can use. I have 12 GB of RAM total.
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I'm having a problem with my game starting. It gets to a certain point then it gets stuck loading adapters and prevents my game from loading. It's on an SSD so it's not that it's a hardware issue.
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I can't find the MK45 anywhere! Any idea why?
[1.2.x][1.3.x]Instell Incorporated Experimental Technologies Continued (Updated 6/11/17)
in KSP1 Mod Releases
Posted
Can you make this Tweakscale compatible?