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marcello639

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Everything posted by marcello639

  1. So as i believe really good way to make rovers really useful are to add caves. To explore them and gather science must use rovers. Also that adds another good reason to use lights and fuel cells, because there are permanent darkness. To make caves nice and interesting for exploring, they should be new mini biomes. Inside caves could be crystals or other objects of interests, maybe eastern eggs. Since each cave are new biome should bring all science equipment on rover. No real reason to fly in using EVA mono propellant or trying to hover in with rocket (very hard thing to do). Also they shouldn't be a lot maybe 10 per planet, but there have to be a way to easy find them. For that i have 2 ideas how to implement that : Discover with orbital scanner as anomaly and then add marker in map view OR To receive as Mission - Explore cave located on planet X at location Y (also marker in map view), to complete are needed to take surface sample (or crystal sample or whatever can be found only in caves) and do A,B,C experiments and recover them at Kerbin.
  2. well, i meant as option to be able to choose to test, or keep playing 1.0.5
  3. Before releasing 1.1 should do open beta test. Steam provides easy way to do that. I see only benefits for Squad and players if do this. Nothing tests a game better than hundreds or thousands actual players, who decides to do most stupid things ever... It gives time for bug fixing last minute changes without grey hairs. Also less raging players. It's a definitely win win... win
  4. Lets say, limit the maximum stacked science per body. For example Kerbin max 20 science per time frame (month, year...) Duna 50... For that there are strategies... to get same funds when run out. I think Bailout or smth like that. Well , it's a game...
  5. My idea in change career to make time more valuable and more: Add salary for all kerbals (x2 if on a mission) - adds reason to rescue them and fast forwarding can be costly, Huge reputation penalty if kerbal are abandoned - also adds reason to rescue it Killing kerbal also have some reputation penalty but not too big (accidents happens) Research modes for all probe cores and pods which gives passive science income. Depending from how many science experiments available, if crew are present if pods. And must have power and antena. Also probes provides tiny amount of passive science income while crewed missions provide more but still not that much to cover kerbal salary if time warping. So still are need to do missions for cash. Having all this will have meaning of all 100s of satellites, I know there are coming satellite networks but i am talking about science satellites. Time will have some meaning - have to be careful with time warp or run out of money. Plus all this seems more realistic ( at least for me ) .
  6. Trying out Realism overhaul. Practising remote tech... preparing for 1.1.
  7. He meant use them to stick to craft while landed on low gravity moons, not to stick moon it self. Still i think better only in orbit to avoid gravity weirdness, or some silly glitches.
  8. I think that magnetic boots could be cool addition to game. Usable only in orbit. Uses electric charge. Same like monopropelant. Which being restored when returning to pod.
  9. Hi everyone. For me it will be learning game without any mods. First mod I installed after 250h - KER. 2nd thing is recovering engine pushing back in EVA. Around 300m away from station. Coz didn't attach properly with KIS/KAS. I was so frustrated...
  10. 1st i would like to apologise is similar things are previously suggested. 2nd english is not my native language, sry 3rd all suggested numbers are just examples. Parts Factary - Building where can build your own custom parts, like tanks, engines, wings, structural parts e.t.c. Its place where can build dream parts for higher price and some work.... 2,5m 10m tall RCS tank?... here u go 1st level Max 15 custom parts 1,5m tank parts Structural parts, wings have 30% weight/drag penalties Engines have 30% Thrust/ISP penalties Limited size/weight High price (ex. 300% compared to similar stock part) 2nd level - 500k cash upgrade and 10 completed custom parts missions Max 40 custom parts 2,5m and MK2 tanks 15% penalties Increased size/weight limit. 250% price 3rd level - 2m cash for upgrade, 30 missions Unlimited parts No penalties and size/weight limits 200% price Choice of skins Custom parts mission - No cash rewards but high rep/science rewards. Examples Reach orbit using only custom engines Land on Mun having 5 custom parts e.t.c
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