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tru7h

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Everything posted by tru7h

  1. Me neither. As I said, I had never noticed this issue before this weekend either. If it helps, I'm using Linux x64 and MechJeb/Engineer for All (although I did try with and without the actual parts - same deal). Thanks again for all your work
  2. Hi Sarbian, I've read the past dozen or so pages and I might have a bit of information regarding the maneuver node bug. I was using DEV build 460 of the mod yesterday and was having an issue with the maneuver node not being triggered. It appeared that having two mechjeb units on my rocket (one on my probe and one on a recoverable booster stage) was causing issues - any node created when they were still coupled together would fail to execute but once the stages were decoupled, all maneuver nodes would execute flawlessly. I am currently at work and unable to provide any logs but I tested this repeatedly and only noticed the issue when there were more than one MechJeb units present on my rocket. I never had this issue before starting to use the DEV builds this past weekend. I hope it helps and I'd like to echo the praise for you and your mod - KSP just isn't the same without it! Thank you ad infinitum
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